Cellmates

Discussion in 'Halo 3 Competitive Maps' started by Damahr69, May 10, 2008.

  1. Damahr69

    Damahr69 Ancient
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    Cellmates

    Created by
    Damahr69 and Digital Legacy
    Final Edit by
    Damahr69


    Description:

    This map originally started out as just a "fiddle around with stuff" forge session. My friend x ZiegSlarvic x (now known as Digital Legacy) joined in and we just started building random things. What actually started the map was the two "Outer Shells", the barriers around Side A and Side B.
    Once we had the Center Divide in we had to decide what we were going to do with the map and what kind of map it was going to be.

    We went over a few ideas and decided on a close-quarters objective/slayer map, and that is what we have here.


    This map supports almost every game type. Great for Multi-flag CTF and Slayer.
    This map is suited for 4-16 people

    Weapons/Equipment:


    • 2 Rocket Launcher's.(Both sides, fairly hidden) 2 rockets per. No respawn. No spare ammo.
    • 2 Brute Shot's.(One on each side)
    • 2 Shotgun's. (One on each side) 180 respawn. 0 spare clips. Not placed at game start.
    • 2 Mauler's. (Tunnels Mid-Field) Respawn 60. Spare clips 1.
    • 1 Needler ("Hell Hallway" Mid Field)
    • 2 Battle Rifle's (Two on each side)
    • 4 SMG's (Two on each side)
    • 4 Spiker's (Two on each side)
    • 2 Sniper Rifle's (One on each side in the sniper nests)
    • 4 Frag Grenade's (Two on each side)
    • 8 Spike Grenade's (Four on each side)
    • 2 Invisible Orbs. (One on each side) No respawn.
    • 1 Regenerator (Side B) Respawn 150
    • 1 Bubble Shield (Side A) Respawn 150
    • 4 Plasma Rifles (Two on each side)

    Supported Gametypes:

    Slayer
    Multiflag CTF
    Oddball
    King of the Hill
    Assault
    Juggernaut

    Screenshots:

    Sniper's Nest Entrance

    [​IMG]

    Side B

    [​IMG]

    Side A

    [​IMG]

    Center Divide and "Hell's Hallway"

    [​IMG]
    Action Shots
    Coming Soon.



    DOWNLOAD MAP

    Suggestions and comments appreciated.
    Sorry if my description is a little vague, I am not too good at describing things.
     
  2. hangman3745

    hangman3745 Ancient
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    Nice map,very detailed about your topic for a starter,welcome to Forgehub! 4/5
     
  3. Metroshell

    Metroshell Ancient
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    Looks okay. I suggest learning how to interlock before making a map on Foundry. It greatly increases aesthetics, gameplay, and atmosphere of the map. Good luck on future forging!

    [​IMG]


     
  4. provomit

    provomit Ancient
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    looks dangerusly fun must DL it
     
  5. texturedlemur

    texturedlemur Ancient
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    Looks cool but i will need to DL and play to really see how it is.
     
  6. Y35 <3

    Y35 <3 Ancient
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    looks....non-originalish
    sorry for the criticism but theres not too much out of the ordinary here, i mean, its really good for your first post, but compared to others this is just another map.
    i do like your weapon choices, but sometimes teleporters confuse people in maps and they're not used often, also, i dont think a rocket launcher per team is very smart, maybe put one in the middle with 2 clips, so it stays around longer and teams really hurry to go get it
     
  7. Knight Kninja

    Knight Kninja Ancient
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    metroshell.. i think your sig is too large. forgive me if im wromg but that looks bigger than 200x500 pixels.
    anyways, cool looking map.. but i could break out extremely easily. am i supposed to?
     
  8. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    that's not his sig
     
  9. LOCK.xcf

    LOCK.xcf Ancient
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    INTERLOCK, its the key to great maps!!!
     
  10. Phishman631

    Phishman631 Ancient
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    looks great
    i'd dl but i'm at my friends house
    i have to remember to get it when i get back to my house
    also like other people have said interlocking will help you and the map greatly
     
  11. Tex

    Tex Ancient
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    gah...people...you don't HAVE to interlock to make "great" maps, actually, this map doesn't look too bad for not interlocking...anyways...u should learn how to interlock so you don't get random craptalk like this...i think people misinterpret the necessity that is interlocking, its turning interlocking into a MUST instead of interlocking being a must when its for gameplay purposes...the criticism i do have though is that you should make your maps impossible to jump up on top of, unless that is what you were going for, because from what it looks like, once you get ontop the map, you kind of own the map...

    good job, keep it up
     
  12. DRiSCOLL

    DRiSCOLL Ancient
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    looks ok use some interlocking nxt time.
     
  13. IPokeNinjas

    IPokeNinjas Ancient
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    It's great how you've posted correctly to FH standards (you wont beleive how many people done do this) and the map does look great.

    If you want to take your maps to greater levels in the future look for the post "Forging 101" It teaches you how to interlock objects , merge items with scenery and many other handy methods.
     
    #13 IPokeNinjas, May 10, 2008
    Last edited: May 10, 2008
  14. CaMOfo

    CaMOfo Ancient
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    This map looks good, it accually inspired me to make a mini-game. Good Job a little interlocking would look nice though.
     
  15. Damahr69

    Damahr69 Ancient
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    Thank you all for your comments! :)

    I did not know about Interlocking until after the map was made, and honestly i didn't feel like taking another 5 hours to rebuild.

    I will be sure to work with it next time I make a map. ;)

    Where would you consider on top of the map?


    As for the formatting, lol, I spent quite alot of time trying to figure out how to put this together.

    I viewed a few past submissions that got negative response due to formatting and I tried to do my best not to get that.
     
  16. JJ3672

    JJ3672 Ancient
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    I see a double box from which you can grenade to the top of the map in at lease one of the pics.

    Other than that, the general structure looks good, but you might need to interlock in order to clean up some of the sloppiness.

    And I don't know if two rocket launchers with no respawn is good, I'd rather see one rocket with 180 respawn or something like that.
     
  17. Tex

    Tex Ancient
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    erm...on top of the map? there seems to be a lot of "topmap" like the center structure fenceboxes, all the way to each base
     

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