Hello again, and welcome to my second map, "Nectar". This map is symmetrical and consists of 3 levels, that are not right on top of one another, which I think is different from most maps. Anyways, I decided to add a lot of creativity into this map. So, I made quite a few aesthetics. I love to make my maps stand out and be different from everyone else's maps. I wanted to make a beautiful center piece to start out with so I came up with, kinda what looks like a flower. I know it may sound lame, but trust me it is beautiful to gaze at. I also like to add plenty of windows and nicely placed rock gardens...or whatever you want to call them to add scenery to the map. On the lowest level I decided to include some water features to the map to spice things up a bit more. How I came up with the name "Nectar": I bet you're wondering how I came up with the name...Well, I'll tell you, as I finished forging the flower I had decided to start searching for the perfect name for it...I found nothing. Later, I came across the word "Nectar" On a website, and decided that was the pefect name for the map. Then, I decided to add color to it, but what color? I wasn't sure at first, then I thought about what color to use, Purple? How is purple the color of nectar? Blue? NO! Red? No...I picked the color orange, because I think it best fits the word Nectar. Final thoughts: This map is larger than it looks, but not as large as I wanted it to be. I tried to add as many aesthetics to this map without blocking hallways or crowing certain areas. I was pretty happy with the outcome of this map. Please DL, enjoy, comment, and be sure to give me feedback if you liked it or didn't. Constructive critcism is always welcome. Notes: Be sure to check out my other map, "Pulse". More maps coming soon.. Weapons: x2 Shotgun x2 DMR x4 Plasma Grenade x1 Grenade Launcher x4 Health Pack
Dude AWESOME looking map!! Not just the aesthetics but the gameplay is probably awesome too. You got my DL.
Well you did a great job on getting nice aesthetics in. My favorite piece is the tower with windows on the side ad a rock within it. I think that is a pretty unique piece; i haven't seen something like that. I'm not that much of a fan of the water on the lower level, but that's just me. Also for the lower level, i know you didnt want to add to much aesthetics to make breathing room, but i think some more down there is fine. It looks a little open, but that could be me and the pictures. I haven't played it yet. I'll check it out later, happy forging
Thanks for the comments. Yes the water floor level does look a bit open, but I haven't played on this map myself so, I don't know if it needs more cover. Be sure to let me know if it does, thanks.
The Aesthetics on this map are great, plus incorporating water into playing space always allows for some interesting gameplay, great map.