Breakpoint Race

Discussion in 'Reach Race Maps' started by Azalter11, Jan 30, 2011.

  1. Azalter11

    Azalter11 Ancient
    Senior Member

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    Racers! Start your engines!

    The large open areas and elevation changes of the Invasion map, Breakpoint, provides a unique racing circuit.

    From the first moment, racers are fighting for position as they negotiate the chasm crossing, navigate the cutback, and slide around the corkscrew. Laps are fast and furious, with plenty of laughs as you and your competition vie for the lead.

    This map is usable with the standard RACE game type; however, I recommend at least 5 laps.

    [​IMG]
    Starting area/ Finish line

    [​IMG]
    Chasm crossing

    [​IMG]
    Cutback

    [​IMG]
    Corkscrew

    Please give this a try and put down some hot lap times. I welcome any constructive criticism that would help make this a better track.

    Thanks!
     
    #1 Azalter11, Jan 30, 2011
    Last edited by a moderator: Feb 28, 2011
  2. rafi21

    rafi21 Ancient
    Senior Member

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    this was actually quite a fun race because even tho its simple, its on breakpoint rather than forgeworld. tho i kept hitting the mines so my lap was only 1 minute flat lol
     
  3. Azalter11

    Azalter11 Ancient
    Senior Member

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    thanks for the test drive

    thanks for the feedback on the track. working with limited forge objects on this map was difficult, I couldn't quite flesh out the map as I would have liked.

    Version 2 with some minor fixes will be following soon. Keep an eye this thread and my file share for it's release.
     
  4. DarkInferno

    DarkInferno Forerunner

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    i like how u used the natural structures in break piont and used them in the track, it makes the road seem less... out of place, nice job.
     
  5. Batigh

    Batigh Forerunner

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    I went into this not expecting much, what with the limited breakpoint palette, but I was pleasantly surprised. It works quite well - the gravity lifts often caused me to roll several times, but they're aligned just right, and I was often able to recover from a roll with negligible speed loss. Made me feel like a stunt driver. Well done!
     

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