AINT YA MAMA's MAP PACK Plague Description - Plague is an arean type map thier are two tunnels in the center of the map and couple of viewing platforms. This map is meant for smaller games a 2v2 to 4v4 suites this map perfect. Weapons / Equipment AR - 2 - Normal settings DMR - 4 - normal settings Gernade Launcher - 1 - 5 clips - 180 Respawn Magnum - 2 normal settings sniper Rifle - 2 - 1 Clips - 150 - Respawn Energy sword - 2 -180 respawn Needle Rifle - 2 - Normal settings Plasma Pistol - 4 - normal settings -meant to help counter swords. Spiker - 2 - normal settings Plasma nade - 8 - normal settings Evade - 2 - normal settings Custom Pup 1 - not placed at start - 180 respawn Custom pup 2 - Placed at start - 180 Respawn Pics HangMans Bridge Description - Hangmans bridge is a simple map by any measure. There are 4 routes across the map 2 of which you cross by hanging from your head. a teleporter that is really fricken hard to camp. and walk way. this map is recommend for really small teams 1v1 to a 3v3 suites this map best. Weapons / Equipment Note there are so many power weapons on this on because i used a custom weapon set for each gametype Ar - 2 - normal settings - all gametypes DMR - 8 - normal settings - all gameTypes Gernade Launcher - 2 GL1 - 2 clips - 100 spawn - CTF only GL2 - 2 clips - 100 spawn - CTF only Shotgun - 6 SG 1,2,3,4 - 1 clip -120 spawn - Oddball only SG 5,6 - 1 clip -120 spawn - Stock pile only Sniper Rifle - 4 SR 1,2 - 2 clips - 140 spawn - Head hunter only SR 3,4 - 1 clips - 120 spawn - stockpile only spartan lazer - 3 Lz1 - 120 spawn - Slayer only LZ2 - 95 spawn - Territories only LZ3 - 95 spawn - territories only Frag nade - 8 - normal settings - all game types concussion rifle - 2 CR 1,2 - 2 clips - 120 spawn - KOTH only energy sword - 4 Es 1,2,3,4 - 90 spawn - Oddball only fuel rod gun - 1 -1 clip - 110 spawn - Territories only Gravity hammer - 2 GH 1,2 - 150 spawn - oddball only focus rifle - 2 FR 1,2 - 150 spawn - Slayer only Needle rifle - 8 NR 1,2,3,4 - normal settings - Headhunter only NR 5,6,7,8 - normal settings - all gametypes Needler - 4 ND 1,2 ,3,4 - 2 clips - 50 spawn - Assualt only Plasma Launcher - 2 PL 1,2 - 2 clips - 150 spawn - assualt only plasma pistol - 4 -normal setting - various game types(Got lazy) Plasma Repeater - 6 - normal settings - various Game types Plasma Rifle - 2 - Normal settings - various game types SPiker - 4 - Normal settings - various game types Plasma Nade - 4 - Noramal settings - all gametypes Active Camo AA - 4 AC 1,2,3,4 - 150 spawn - CTF only Evade - 2 Ev 1,2 - 90 spawn - Stockpile only Hologram - 2 - normal settings - all gametypes Pics The spiders web Description - The spiders web is a large map that is kind of like hang em high. This map is great for a game of snipers. This is basically alot of hills and walk ways. This is my big team map and is ideal for and 6v6 to a 8v8. Weapons / Equipment Ar - 3 - normal settings DMR - 10 - normal settings Gernade launcher - 1 - 2 clips - 90 spawn Magnum - 2 -normal settings Rocket launcher - 1 -1 clip - 13- spawn Shotgun - 1 - 0 clips - 60 spawn Sniper Rifle - 1 - 1 clip - 120 spawn Frag nade - 3 Concussion rifle - 1 - 1 clips - 100 spawn Energy sword - 1 - 75 spawn Focus Rifle - 1 - 90 spawn Needle Rifle - 8 - normal settings Plasma Repeater - 3 - normal settings Spiker - 3 - normal settings Plasma Nade - 11 Normal settings Armor lock - 2 - 45 spawn Drop shield - 2 - 45 spawn Jetpack - 1 - 75 spawn Active Camo - 1 - 120 spawn Overshield - 1 - 120 spawn Pics Numb Description - This is to be my throwdown submission the map revolves around the center of the map while the edges offer better cover you will find that if you camp you loose to he other team who is taking advantage of all the good stuff that spawn in the center. This Map is ideal for a 2v2 and works well for a 4v4. Weapons / Equipment Ar - 2 - normal settings DMR - 2 - normal settings Rocket Launcer - 1 - 0 clips - 80 spawn Sniper Rifle - 2 - 0 clips - 60 spawn - not placed at start. Frag - 8 - normal settings Plasma Nade - 8 - normal settings Armor lock - 2 - normal settings Evade - 2 - 120 spawn Overshield - 1 - 120 spawn PICS RawestMap V3 Description - This is a remake of my first ever map. This map is a small arena that has an very open upper level while providing lots of cover on DL. This map is Ideal for an 2v2 to an 6v6 Weapon / Equipment Ar - 4 - normal settings DMR - 10 - normal settings Rocket launcher - 2 - 0 clips - 180 spawn Sniper Rifle - 1 - 1 clips - 115 spawn Spartan Lazer -1 - 135 spawn Gravity Hammer - 1 - 140 spawn Needle Rifle - 4 - normal settings Needler - 2 - 2 clips - 40 respawn Plasma pistol - 2 - normal settings Plasma nade - 10 - normal settings Evade - 2 - 55 spawn Ghost - 2 - 150 spawn Pics Download LINK - Hangmans bridge Bungie.net : Halo Reach : File Details Download LINK - Plague Bungie.net : Halo Reach : File Details Download LINK - The Spiders Web Bungie.net : Halo Reach : File Details Download LINK - Numb Bungie.net : Halo Reach : File Details DownLoad LINK - RawestMap V3 Bungie.net : Halo Reach : File Details
First off the name of the map pack is wierd and not funny, plus the maps have wierd names. What does RawestMapv3 mean? I like the name Plague though. Secondly, it looks like you have far too many power weapons on most of these maps. Also you have left very very brief descriptions for all of them, showing no action shots at all. Some of these maps look well designed but I think you could have put a bit more effort into your map post. I have downloaded your throwdown submission so I'll give that a try later. EDIT: Just noticed you put your maps support Grifball. How does that work exactly?
Yea i have a hard time keeping the weapons down to a minum. I know i shouldnt but it alway seems such an easy answer to keeping people from staying in on spot to long. I don't care if the name of it is weird it has an element of mystery i think. Rawest map was the first map i ever made i kept the orignal name. i wish i had some action shot to be honest but unfornately my testing is done with a 1v1 and im playing both guys. I honestly just have a hard time finding something to say in the description. I think i will update the descriptions before to long. and on alot of my maps i would only put 3 power weapons but on a symmetrical map placing a power weapon on one side and not the other unbalances it. Anyway if you want to look over them and give me some advice i would appreaciate it. I was going to have them tested by the guilde but after a month of waiting the ended in all of them getting deleted i just moved on and posted em. Anyway time to go hit up the review hub to get advice for some V2's
dude im going to be honest and say that some of these map suck balls. Plague is good and numb is mediocre. I have no idea what went on in your mind when you were making hangmans bridge... I tried some of your maps and they have alot of flaws. I think you have some stuped names too... If you took your time, some of these maps could be really good. Im not trying to be mean, im trying to make you a better forger. Keep trying and take your time, you have some good ideas.
You have a big problem then i'm afraid. How can you expect other people to play your map if you don't even know if it works properly in game? You should take down this map post and test all of your maps for all the gametypes you set them up for, then adjust spawn points/weapon placement/layout accordingly. Heck most forgers spend more time testing than actually forging.
So im assuming that you actually played a game on at least one of them. Cant say that your wrong i have only ever gotten a single one map and that was snipers on spiders web and that went really well. Compared to some maps around here i could see you saying all my maps suck but to **** with what you think. I did take my time while making these maps. i follow a very simple formumla while making a map every place on the map need 3 or more ways to access it. Altrnate the time on weapon spawns so that people always have something to fight over(works better once everyon knows when to expect the weapon spawns) You say there are to many weapons on the map i say its a matter of taste. My maps are usaully very open on the higher level while having more cover on the lower levels. If i could actually get some testing in i could get the gameplay down to a science. most of my map is focused around balancing good postion vs cover availble vs weapon spawn. I know that they may not look great astectcally but i do know that there not that ar for right when it comes to game play and i could easilly fix the small problems with that i could actually test some of the maps once in a while. BTW Hangmans bridge Is what happens when i try to make an indoor map. and from what i can telll everyone around here really likes the indoor maps. me i have always liked maps like valhalla , sandtrap, and standoff. I have never been much for asethices either while i will put a small amount of them on some of my maps but in the end i usaully dont bother with em.
the 3rd map.. ( i think) reminds me of Hang em high... but the rest, nothing huge stands out about them. they are mostly boring and all have the same feeling. i agree with you a little on the aesthetics. i dont think they are that important, but things that look good attract more people.
Yeah thats my style I dont really see alot maps that are made like mine. It hard to make the maps feel different when they are actually pretty similar in design but there are some difference between them. i guess its just the way i forge. I mean some of the best maps that bungie has made have a fairly simple layout - midship the pit, The special map you unlock in halo2. Any with this done it on to my halo ce project i think the map will defiently be alot better since im not the on doing the layout. BTW if you want to help i have no problem with that or if you just feel like doing a couple of customs then put me on your hitlist - Xgschronicsbest
Dude if you want people to be interested in your maps, and DL it, you need to have some aesthetics. You should be able to add some cool things, with the multitude of items given. Im sick of these bland maps... add a cool feature, or sumtin. This is not halo 3, you should make your maps interesting. I know what you mean by making a balanced map, but if you want your map taken seriously, you need to make something eye catching.