Serenity

Discussion in 'Reach Competitive Maps' started by Vault Tec, Jan 28, 2011.

  1. Vault Tec

    Vault Tec Ancient
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    Serenity
    Author: Vault Tec

    Map Description:
    Built in honor of our fallen, this facility reminds a new breed of Spartan why every life is sacred... even your enemy's.

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    Serenity is a symmetrical play space built on top of the lulling waves. It has long sightlines with plenty of cover mixed with varying levels of depth. Catwalks run over a partially submerged bridge connecting two large docks together, thus creating a battle oriented focal point in the center of the map. Weapons are plentiful and around every corner, but the power weapons are typically a little farther out of the way and can be seen from multiple points on the map. It has been created for 4v4 and up.

    Gametypes Supported:
    FFA Slayer (8 Players)
    Team Slayer
    Headhunter
    Oddball
    King of the Hill
    CTF
    Assault
    Stockpile
    Territories
    and Infection

    Weapons on Map:
    Frag Grenade x8
    Plasma Grenade x4
    Assault Rifle x4
    Spike Rifle x2
    Plasma Repeater x4
    Plasma Pistol x4
    Plasma Rifle x2
    Needler x2
    Magnum x4
    DMR x15 (2 Spare Clips)
    Needle Rifle x6 (2 Spare Clips)
    Plasma Launcher x1
    Grenade Launcher x2
    Energy Sword x1
    Rocket Launcher x2 (2 Shots)
    Sniper Rifle x2 (8 Rounds)
    Spartan Laser x1
    Machinegun Turret x1

    Vehicles:
    Mongoose x4
    Ghost x2

    Please leave your opinions in this post as I enjoy reading them whether they are positive or negative. If any playthroughs are done, I request that you please let me have the save film.

    Hope you enjoy it!

    -Vault Tec
     
    #1 Vault Tec, Jan 28, 2011
    Last edited: Jan 28, 2011
  2. Ociee

    Ociee Forerunner
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    Neat map, looks like a skeletal map of Draw The Line's Abridged especially in the 1st pic.
    Not that that's bad of course, I mean I'm not at ALL saying you ripped it off, it just looks like it has many influences from the map whether you've seen it all ready or not.

    On the map it looks like you chose a nice weapon mixture, as long as the sniper isn't so overpowered in such long distanced platforms. Great map IMO
     
  3. Vault Tec

    Vault Tec Ancient
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    Actually, I drew on outside influences for the bridge. Let's just say it involves a marker and planet cracking. ;)

    Thanks for the comment though. As for the Sniper, each is not exactly wide open for everyone to get. Yet, easy enough for one side or the other to reach their own. 120 sec respawn, 1 spare clip. It works fairly well in all the tests I've run. The only long sightlines you have are from the base of the bridge to the other side. Sniper spawn to sniper spawn. Top base to top base (or top bridge). I think the last is just down the middle of either side. You can't dominate the map with the sniper rifle, there's too much cover and obscurity. Besides, you have Sword/Plasma Launcher/Grenade Launcher/Rocket Launcher to worry about. =)
     
  4. smoke helix

    smoke helix Forerunner

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    nice map, i checked it out by myself and there is a lot of cool things to look at like the bridge and the mancannon through the antennas. The lines of sight are good. Theres not many areas you can see base to base without a bridge blocking your view. I would recommend making the health stations easier to find though (i saw you have 4 but i was only able to find 2 and they were hard to find). When i actually get a game on it ill leave better feedback, but regardless you have a good looking map here.
     
  5. Vault Tec

    Vault Tec Ancient
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    I appreciate the look friend. I'll consider adding more health stations, plenty of budget left. My first approach would probably be behind the glass at round base by the bridge, both sides. This way when you spawn and run straight ahead, if you take fire, the first thing you see on the other end is a health station. =)
     

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