Asteroid Base (V2.0)

Discussion in 'Reach Competitive Maps' started by Psychoduck, Jan 19, 2011.

  1. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Oh I get it Sniper C, the map is a bit too "closterfobic" for you sometimes? (LOL). But I will get to work on a V3 before long (just for you). I'll send you an FR on XBL and you can check it out and help test if you want.

    And sorry Errrupt. I don't think anyone will ever learn.
     
  2. Inferno

    Inferno Forerunner

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    WHAT THE ****?!

    You did not put a special thanks in for me, I'm you're third cousin man, that's an unbreakable bond(even though it sounds as such, we're blood related, so it still counts!), and I was with you a lot on testing, and gave a bit of insight on it.

    And I never once called it closterfobic, or claustrophobic!

    Either way, still looks awesome, glad you made another pathway down to lowest playable level, and nice job with that vent there, glad that room which is blocked off now has a purpose other than spawning. I still don't like that circular platform you can jump down to, but not back up. IMO, it should have a ramp.
     
    #22 Inferno, Jan 27, 2011
    Last edited: Jan 27, 2011
  3. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    You can now jump back up from the circular platform fatty :p

    And you got credit for testing, just like everyone else. I will say here though, that I really appreciated the huge number of tests you participated in. Can't wait to play this with you tomorrow.
     
  4. Maniacal Z78

    Maniacal Z78 Forerunner
    Senior Member

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    I dled and played this map yesterday with friends. I really enjoyed it. I like the "airvent" hallway, and the "banshee" room. Only complaint was the killzone at the lowest level with no path back up. Friends requested that I remove the kill zone and add a rock or lift to get back up. Maybe add a hill or oddball down there.

    Very nice looking map.
     
  5. Erupt

    Erupt Forerunner
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    The point of the bottom floor was for it to be unplayable. Like a death pit, or water. And he would have made the bottom floor into water if it fit into the theme of the map.
     
  6. Moniter117

    Moniter117 Ancient
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    This is a fantastic looking map. It has a unique style that, just bye skimming the photos I can say is very original. I would love to play this :D. Btw How do you make that solid glass wall in the last picture?
     
  7. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Thanks!

    The window in the last picture is simply a cover, glass rotated at 45 degrees.

    Thanks for all the feedback guys, andd for the FHF nominations. I wasn't expecting so them... we'll see if it actually wins in a few days.
     

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