Canonization The main idea was to use the summit of the pillar as the central of the map. I also put a restriction to create a map that was played with a small number of players as the editor of Halo Reach is much easier than before to create a large map. The problem is that we cannot usually arrive to fill a room of 16 players for a custom game. That is why I opted for a 2v2 with the possibility of 4v4. The concept is a human factory established in the top of this column to set itself up vertically. I mention the word nuclear in the description of the map, but I suppose that this generation of humans will develop a better energy, in short I do not know the Halo story completely. Finally, the map is nearly symmetrical and is created to allow two ways to reach the enemy base. The middle circle is provided with a rotating lethal sphere, we must run as quickly as possible in one direction and not to delay out as soon as we can. The map uses the shapes of the pillar and some part are added to help create the desired paths. Forge Filter: Purple Weapons list: 1x Shotgun 1x Sniper Rifle 6x Dmr 8x Frag grenade Gameplay Video: Coming Walkthrough Video: Coming Pictures: Download Canonization
Don't know why only one person has commented... Anyway, I'd like to start off saying bravo using the center of the pillar as a map, it's clean, nice layout, but i couldn't understand the weapon layout. It's good as far as power weapons, but players like to have lesser weapons just "to have", and plasma grenades. As far as that goes, everything else looks good, players will be well spread. I will DL and give it a shot! great map.
Looks great. It really got me to saw outloud, 'damn that looks awesome' I'm downloading, my only concern as of now though is that the only way to meet the enemy is through the middle???? is that right, hopefully not. Cause i don't think i'd be found of that. Oh and your description is kind of confusing, lol.