MLG Reprieve

Discussion in 'Reach Competitive Maps' started by allnamesrtakent, Jan 24, 2011.

  1. allnamesrtakent

    allnamesrtakent Ancient
    Senior Member

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    Reprieve

    Reprieve is one of several projects i worked on during a recent month or so i spent with an expired live account. It was born out of my desire to create a symmetrical map, which i had been trying unsuccessfully to do for quite some time. (i have a bad habit of turning all my symmetrical attempts into aysms or deleting them completely due to what i consider bland designs). Ultimately, Reprieve turned out to be both elegant and unique enough that i felt it was worth finishing.

    though unique, Reprieve's general layout is comparable to citadel, as a small round symmetrical, generally 1 floor map.

    5 dmrs 20sec
    2 magnums 45 sec
    2 needle rifles 45 sec
    1 plasma pistol 45 sec
    1 rocket, 0 spare clips, 150 sec
    6 sticky grenades
    6 frag grenades
    3 medpacks


    [​IMG]side base looking towards flag
    [​IMG]flag spawn
    [​IMG]tunnel looking towards flag
    [​IMG]upper courtyard
    [​IMG]mid courtyard
    [​IMG]lower courtyard
    [​IMG]roofless overview of top half of map
    [​IMG]roofless overview of bottom half of map


    i welcome any questions, comments, feedback, downloads, and hot asian chicks.

    Download Reprieve
     
    #1 allnamesrtakent, Jan 24, 2011
    Last edited: Jan 25, 2011
  2. xHoBoSNiPeR

    xHoBoSNiPeR Forerunner

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    looks like a nice map, I'll DL and take a look.
    but if you want more downloads, you should post an overview, I find it hard to get an idea of the map design
     
  3. Minister Muffin

    Minister Muffin Forerunner
    Senior Member

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    I personally think thiis map is cleanly forged and feels like a pretty open map. I haven't play tested it yet, but there kill boundaries outside so you can't wander, right? I also like how somebody for once used something different for walls other than, well... blocks and walls! I think that was a good call on your part. Good job
     
  4. allnamesrtakent

    allnamesrtakent Ancient
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    you cant tell from the pictures, but its actually floating a hundred feet or so above the ocean. and while theres no reason to have a jetpack on this map, if someone did they still wouldnt be able to get out and stay out due to the death barriers.
     
  5. rusty eagle

    rusty eagle Ancient
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    Hey, I found it!

    I played in this earlier and I like the layout, it was a little large, but it was clean and didn't have any frame rate issues. I gotta say though, from this and the other map of yours we had played before, spawns need work. On a couple occasions I or another player would spawn on someone shots down.

    Well, forged, I think the layout is a little too elongated though, which keeps conflict isolated.

    This should definitely not be overlooked though, great work!
     
    #5 rusty eagle, Jan 31, 2011
    Last edited: Jan 31, 2011

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