Roundabout V2.0

Discussion in 'Reach Competitive Maps' started by Skyward Shoe, Jan 23, 2011.

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Roundabout

    Welcome to the completely revamped version of Roundabout! After a few playtests and some helpful reviews from the Testers Guild, I have re-posted with a much better, more infantry based design. The warthogs, ghosts, and mongeese (oh My!) have been replaced by 2 neutral ghosts, and there is a lot more cover on the ground, making the ghosts more of a power weapon than transportation. Grenade launchers have also been added to counter the ghosts, and they were proven effective the very first match we played.
    Roundabout is at its heart a 4 team map, with 4 bases and most of the power weapons neutral to all of them. While 6 v. 6 games fit well, honestly I feel 4 teams fits the map much better.
    If this is your first time playing, the map is basicly 4 bases, 2 of each type, with 4 courtyards between them and a central basin and wall connected to all 4 bases. Roundabout is inversely symmetrical, that is to say that there is symmetry, but it has been flipped.
    Weapon list:
    -2 snipers-1 spare clip
    -2 shotguns-1 spare clip
    -2 grenade launchers-3 shots each
    -1 rocket-1 spare clip-180 second respawn time
    -6 DMR's
    -2 Needle Rifles
    -2 plasma repeaters
    -2 assault rifles
    -2 ghosts
    Favorite Gametypes: Team slayer works great here, but multiflag and 3-plots are fun as well. Most testing has been done on Slayer though, so other gametypes are only expected to be good.
    Ok, enough text-Pictures:
    [​IMG]
    Overview: Red is top, Blue bottom, Orange right, Green left
    [​IMG]
    Ghost courtyard between Red and Orange bases
    [​IMG]
    Grenade Launcher courtyard between Blue and Orange bases
    [​IMG]
    New Red base exterior
    [​IMG]
    New Red base interior, one way shield is now gone
    [​IMG]
    Green base ground level
    [​IMG]
    Red base from Orange

    Thanks to:
    -Bones 153 for helping me to set up tests
    -The Unseen Force for the great Testers Guild review
    -many other testers I mostly met through Bones
    -Soul Slasher for reminding me that I need to update my posts/ for taking interest in my maps.
    Well, thats all for now. If you want to test this or any of my maps, just leave a comment or PM me. My Gamertag is Flying Shoe ILR (all that is different is the spaces) and I am usually on at about 7 P.M. most nights.
    So then...

    [​IMG]
    Catch you on the flip side Forge Hub.
     
  2. LuketheDuke

    LuketheDuke Forerunner

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    Cool looking map, I've yet to play it but I like the use of water and rocks. Maps that have natural pieces mixed in with the structures are usually my favorites.

    Looks fun to play, will get back after a few games.
     
  3. Skyward Shoe

    Skyward Shoe BTB Legend
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    Thanks for the Dl! I try to not let any of my maps become just a mass of grey, whether through natural features or just interesting use of colors and geometry. Reply back when you have tested, or even just after a fly through.
     
  4. Frozenlynx

    Frozenlynx Forerunner

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    I think you guys were about to play this map right as I had to leave. Too bad, because it looks pretty sick. I think CTF would be a blast (assuming your flags won't reset as soon as they hit the ground :p). The water hole in the center is a refreshing use of H20 compared to other maps that use it. Bases are solid. Let me know if you're interested in co-forging a map sometime.
     
  5. ONEARM

    ONEARM Ancient
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    Downloaded. I'll take a Forge through and hopefully we can test it soon (perhaps even tonight?). I would love to see 3 Plot on this map.
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
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    Thanks guys! I will be getting on very soon so hopefully we can test. I have wanted to try both CTF and 3-Plots for a while. I really want to try a game of 4 teams of 3, but I know that will be difficult.
     
  7. Ticky

    Ticky Forerunner
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    Hey I remember playing on this map yesterday and I have to say it was really fun. I liked the center structure and what you did with the structures on each side. The rocks added a nice touch as well. I am interested to see how CTF work on this map. Maybe next time we could try that.
     

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