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Discussion in 'Halo and Forge Discussion' started by Nerfley, Jan 20, 2011.

  1. Nerfley

    Nerfley Forerunner

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  2. The Judge

    The Judge Forerunner

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    are the lines going to each square bridges?

    If they arent - disregard my next post..

    If they are, I would change that bc I have seen a lot of those sort of maps and to be honest, they are "blah".. and most ppl will comment saying "it needs more cover" and you kinda 'railroad' the player to go one way.
    My most memorable fights don't come from tight quarters but medium to large open spaces. A good map needs a good balance of both tight corners and open spaces.

    I like the center of your map, I recommend losing most of the bridges and filling it in with rooms that are unique.

    but again I havent seen the elevations and stuff so I dunno how accurate or how helpful this is :)
     
  3. Nerfley

    Nerfley Forerunner

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    Again it is a rough layout. i will add more paths and rooms to keep fighting open and interesting. it just shows the map at its most basic level. By center do you mean bases and the center structure or the center structure and the areas above and below it? Please let me know so I can understand what I need to change/perfect. Thanks for the suggestions.
     

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