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Discussion in 'Halo and Forge Discussion' started by cyclonewolf114, Jan 20, 2011.

  1. cyclonewolf114

    cyclonewolf114 Forerunner

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    Map is pretty much done but i still need a map name and to figure out how many peopl the map is good for.I wanted to build in an area where noone ever builds anymore/normally builds. From what i played tonight it had some elements of blackout from halo 3. Looks good for CQC and also Long range
    Please note the screens right now really dont do any justice for the map.
    [​IMG]

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    Please tell me what you think
     
  2. seredhras

    seredhras Forerunner

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    looks good
    can you get up on that grassy part?
     
  3. cyclonewolf114

    cyclonewolf114 Forerunner

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    yes sir indead you can
     
  4. Plasma Blades

    Plasma Blades Ancient
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    I like how you utilized the natural terrain of Forgeworld. However, I think you're trying to do too much by including the other rock (seen in the second picture) into the map. From what I can tell, it's symmetrical, except for that part. And, since symettrical maps tend to be good for objective gameplay, that could seriously hurt the map.

    Aside from that, you need more aesthetics, you can't rely on the incorporation of the natural terrain to be suffice. And since you used buildings already given to you by the palette, nothing else really stands out in the map.
     
  5. seredhras

    seredhras Forerunner

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    awesome, that grassy part looks like a good sniping point
    but if it is too wide you can just back up and survive when someone is shooting you
     
  6. cyclonewolf114

    cyclonewolf114 Forerunner

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    i could easily put some assethics on it but i mean ALL MAPS dont have to have assethics. they dont need them. that being said i have made maps that have great ones but as you know,most forging in reach relys on assethics far too much and not sheer gameplay or a mixture of both. It this map i have great mixture of gameplay on this map(played it last night) i might add some assethics to it to make it look better but idk as they really are not needed. Its more of a want for them.

    i was gonna work on fixing the area around the rock to be more symmetrical in a little bit

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    Edited by merge:


    it really isnt that wide so i just left it open so someone can hit you without a problem but idk if i should add like one small rock or sumthing for cover

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    Edited by merge:


    also there are two balconys that are maybe a little better for sniping depending on people positions(one on each side)
     
    #6 cyclonewolf114, Jan 21, 2011
    Last edited: Jan 21, 2011

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