This map has very sloppy interlocking if any. And there are too many vehicles. With a competitive map you usually need to wait for the vehicle to respawn for an advantage. Not "Die, grab another one, die, rinse, repeat". That gets too repetitive. And also "The blue box" makes it look unprofessional. But i hope you can learn from your mistakes. 2/5
I thank everybody for the criticism. I will be sure to get rid of the parking lot and keep one warthog in the garage if thats what people want. I'm still working on ideas but so far I'm coming up with some pretty good ones. I also need to learn interlocking, this was my (and my friends) third map so I haven't exactly mastered interlocking yet. I've also got a question, does anyone know exactly what gametypes would make people have the best experiance with this map? You don't have to go into detail and say No Shields blah blah blah (unless you want to) but say like a Realistic gametype, normal Slayer gametype, a Halo 1 gametype, Halo 2 gametype ect.
Looks okay, I suggest you interlock a lot of this. I dont like how many vehicles there are. Here's a thought put all of the vehicles but 1 or 2 behind fence walls, so that they're still there but inaccessible.
What exactly is the bridges on the floor for, and they should probably be interlocked. And the parking lot not good for competetive maps, this looks more like a zombies map to me personally, but maybe slayer as well.
Sidewalk. Anyway V2 is being finished up. I've gotten rid of all the useless stuff, made airstrikes, put in a crappy Helicopter, edited the buildings abit, and have added more stuff to make it look more like the Suburbs and that it's under construction. Now all that's left to interlock everything.