If you ask me, interlocking doesn't look that much better if you try to use it on walls, which is why I don't do it on Snipania, but because I don't everyone says it sucks. even though the walls are pretty straight
So does placing objects well to the point that they are as smooth as if you interlocked. Hell if you look at it that way, interlocking is the lazy mans way out.
To quote myself from previous threads like this: Without interlocking I would say its pretty much impossible to do anything new.
i'm glad this discussion has spread this far, however, i did not mean to put down interlocking at all, just when people use it to spam as many of you have pointed out.
Interlocking is completely neccessary. its incredibly useful for making great maps. A great map should have spots where grenades get stuck in between boxes. Its a tool but a bloody useful one. Its like what the BR is to a skilled player. Its incredibly useful, if the player isnt good with it then they wont get many kills, if a forger cant interlock they wont get many downloads. All of my maps are almost completely interlocked and I wouldn't have it any other way. They look better, they play better, the walk better, they are better becasue of interlocking.
Interlocking is great, but it's not a required trait to make a map. Too often, I hear people in the Comp. Maps section scream, 'interlock or no dl', which, frankly, annoys the crap out of me.
Firstly, I would like to say that the first map I made had NO interlocking. Although my map wasn't interlocked, I still got plenty of testers. That's because I lined up every single wall as close to perfection as possible. Sure some of the walls aren't lined perfect and are crooked, but it's gonna happen. Although interlocking is a useful tool and it creates new things, it doesn't mean that a non-interlocked map is going to be unsuccessful. Anyways, interlocking is very simple and most people know how to do it now. I learned how to do it very easily and it was new to me. I have to disagree with people that say that every map needs to be interlocked. My thing is that if it needs interlocking, go ahead, but it's not necessary to interlock everything. IMO.
you use interlocking to make everything more smooth. like a race track for example. noo ne likes a bumby racetrack.
The first map I made was on The Pit, so I can be forgiven for not using interlocking. The first map I published used interlocking, but not to a visible amount. Fairly well received, with some criticism. My new map uses a lot more interlocking, and I think it'll look a lot nicer. So far, it's a definite improvement over my first published map.
A race track is one of the maps that generally doesnt need interlocking beacuse movement is affected that much by bumps on vehicles as it is on foot.
interlocking dose make the map look better but i only do it when i have tooi made a map that barly has any interlocking and all my frends love it
... >_> that is one heck of a statement. foundry is not interlocked. and it runs perfectly. i think foundry is an amazing map for starting ideas, and no bumps. also, not a drop of interlocking. heck made but bungie but still. Quote: Originally Posted by linubidix A race track is one of the maps that generally doesnt need interlocking beacuse movement is affected that much by bumps on vehicles as it is on foot. you can be without bumps without interlocking. __________________
I'd have to agree that interlocking is a necessity for any serious map. If your not planning on doing anything with the map, then whatever, but if you want downloads, and the ability to take pride in your map, use interlocking. It gets rid of the bumps that double boxes make, and at the end of stairs, and fills those little gaps that cant be filled attractively. No one wants to see 3/4 of a wall sticking out into nothing because the outline of something didn't match up perfectly. Other than the more gameplay-oriented reasons; Even with walls, fence walls, and double walls, anything really, you have a small little gap. Interlocking gets rid of that. Many switches also work nicer with interlocking. Interlocking will always get you more downloads, probably more comments, and better ratings, even if your map idea isn't great, interlocking will make it a little bit better, and you will get better reviews. Main Point = Interlocking is a necessity for a serious map. ___________________________________________________________________ I don't agree. To someone making an aesthetic map, interlocking is 100% needed. Aesthetics basically mean looks, if it looks like crap, it's probably not going to be considered a good aesthetic map. And you may be right about people using it as an excuse for post count, but that is mostly confined to the newer members, and I guess I can't say I'm an old member, but still, lots of people have a legitimate reason to say it. ___________________________________________________________________ @ the post below mine: I agree with you for some of your statement, but you mentioned that interlocking helps crooked placement look neater, that's simply not true, interlocking is separate from how straight an object is. There are many ways to keep an object straight; like braces, markers, or simply pushing it down with the trigger and analog stick. ____________________________________________________________________ Big enough reply for you guys lol?
I'm not the best at interlocking, but I feel that if you maybe make too much stuff crooked, interlocking can help make it look a bit neater if you are good at it. Usually maps with interlocking look very good if it is done right, and it can also help if you are, for example, trying to make a wall or something to a certain height, but it would end up hitting the ceiling etc., then interlocking could help with that, or if you can't make boxes lined up fit in a room.
What's the deal with interlocking?! For the most part it just makes things look nicer, at least when you use it efficiently. I agree that it's not necessary to interlock everything in your map, but it can really help with aesthetics.