Shrine

Discussion in 'Reach Competitive Maps' started by JiggsNibbly, Jan 13, 2011.

  1. JiggsNibbly

    JiggsNibbly Forerunner

    Messages:
    4
    Likes Received:
    0
    [​IMG]

    Map Description:
    An asymmetrical map designed for team games, incorporating multiple levels and lines of engagement.

    This map turned into a very different beast than I had originally planned. I really don't know what to make of it now, but I am very proud of what I ended up with. It is currently only set up for slayer matches because it's currently 5 am and I do what I want. But seriously, I don't know how this map will play yet, so I want to see how the spawn points and weapon placement works with slayer. So basically, this is the map's first test run.

    Weapons:
    AR x 5
    DMR x 4
    Focus Rifle x 1
    Magnum x 2
    Needle Rifle x 3
    Needler x 2
    Plasma Pistol x 2
    Plasma Repeater x 2
    Plasma Rifle x 1
    Rocket Launcher x 1
    Shotgun x 2
    Sniper Rifle x 1
    Spiker x 1
    Sword x 1

    I may have gone overboard on power weapons, but I don't think the sniper rifle or focus rifle will be very powerful on this map. The shotguns are placed near each team's starting spawn, and the sword is at an easily accessible neutral point. Red team is closest to rocket spawn, but blue team is even closer to the sniper spawn.

    Pictures!

    Red Spawn:
    [​IMG]

    Grav Lift to Shrine:
    [​IMG]

    Overview from Shrine:
    [​IMG]

    Grav Lift from Shrine:
    [​IMG]

    Shrine and Shrine Lift:
    [​IMG]

    Looking towards Blue Spawn, from bottom of Shrine lift:
    [​IMG]

    Shrine, from Blue Spawn:
    [​IMG]

    Looking down Glass Hallway to Shrine:
    [​IMG]

    Basement, under Blue Spawn:
    [​IMG]

    Top of Central Base:
    [​IMG]

    Overview from above Sword Spawn:
    [​IMG]

    Sword Spawn, looking towards Red Spawn:
    [​IMG]

    Special Notes:
    I placed a lot of grav lifts and man cannons. The basement to central base lift in particular could be somewhat uncooperative, but I've tested it extensively in its present state and I think it's good.

    I'd also like to know if you find any difficult to reach perches or hiding places that aren't covered by kill zones that seem like they really shouldn't be part of game play. I think I've taken care of all of these, but maybe I missed some.

    So that's Shrine. Like I said, it needs some play testing for weapon and spawn point balance, as well as general map balance. Add me on XBL and I'd be more than happy to play test with you, since I've hardly played it myself. Just say you're from ForgeHub.
     
    #1 JiggsNibbly, Jan 13, 2011
    Last edited: Jan 14, 2011
  2. V0L7Z

    V0L7Z Forerunner

    Messages:
    11
    Likes Received:
    0
    I haven't actually tried it out yet (I'll get back to you as soon as I do) but I can see just from the last screenshot that you used fixed weapons; I'm worried you may not know about the glitch that it causes. When you pick up a fixed weapon, it will operate normally, but upon death, no one will be able to pick the weapon up and it will be frozen in the air. It looks cool, admittedly, but if you're planning on submitting it to the competitive category, you might wanna reconsider it. I'll download and give it a shot though :) for the record, it looks fantastic!
     
  3. JiggsNibbly

    JiggsNibbly Forerunner

    Messages:
    4
    Likes Received:
    0
    Thanks for the info, I'll fix it and re-upload as soon as I can.

    EDIT:
    Fixed. All weapon spawns should be fine.
     
    #3 JiggsNibbly, Jan 13, 2011
    Last edited: Jan 14, 2011
  4. V0L7Z

    V0L7Z Forerunner

    Messages:
    11
    Likes Received:
    0
    Excellent work cleaning it up! Just an FYI there's one needle rifle you missed (outside near red spawn) but other than that everything looks tops! Haven't been able to actually playtest it yet, only other suggestion I have is that you might wanna reconsider some of the power weapon respawn times (seemed a little fast, but like I said, I haven't been able to test the gameplay flow yet). Keep up the great work, man, too bad you didn't have this in time for Forgetacular!

    EDIT: Also, I know you must've been a little disappointed by the sword being taken off fixed, it looked really cool that way; if you want to, though, here's a post that has a trick for making weapon holders that make weapons LOOK fixed, sans the glitch: http://www.forgehub.com/forum/halo-reach-forge-discussion/106707-forge-tips-n-tricks.html
     
    #4 V0L7Z, Jan 14, 2011
    Last edited: Jan 14, 2011

Share This Page