Hey, please check out my newest Forge creation. Trigger Complex is a symmetrical map on Foundry compatible with all gametypes. A center bridge splits the main area in two, but it has a hole in the middle for those who wish to rush in. Stairways are placed at either end, so you can go over the bridge too. A rocket laucher is placed right in the center of the bridge, which creates a rush for it at the beginning of the game, much like Narrows. The rest of the main area is a little maze, with multiple connecting corridors. The "arms" of Foundry, as some call it, contain a truck connected to a higher platform for sniping. The sniper and a bubble shield lay in the window area. This wall of text is easier understood by pictures which I am embedding... now! Download Trigger Complex
Only 1 way from one side to the other? That is a really bad idea for gameplay. It would get repetative and boring very quickly. Also i recommend taking pictures of the map in custom games. Show that you have tested the map, and make the images look a hell of alot more interesting.
Uh, no, sorry, I didn't mean for it to sound that way. You can go directly under the bridge, over it on the edges, or go through the hallway on the "arms" of Foundry. So there's actually three ways.
rename the title to trigger complex, and take of -a corridor shootout, and then add another way in, like have grav lifts that shoot you onto the middle wall, and after like 2 minutes have mancannso that take you to the other side or something, i dont know be creative
This reminds me of lintendo's map Great wall or something like that. But it is still very original and looks pretty interesting. Will DL for a closer look.
looks good and good idea some of the boxs and fence walls look a bit crooked but i bet it plays good whats it set up for? it looks like it would be good for ctf if you want help building a v2 send me a FR my gt is the same as here
It appears to be like the hundred other maze type maps I've seen on FH. It needs something stylish like traps or switchbacks. Weapon locations need to remain decentralized, and there must be at least three ways though the maze. One way just isn't fun - or fair.
You should learn how to interlock. It makes your maps look way more appealing. But, otherwise, the map looks pretty cool. 2/5
one way from one side to another is pretty boring, and could be a camp fest around the entrance. Also can you get on the double boxes? turning them upside down makes it smoother and looks cooler.