Checkpoint

Discussion in 'Reach Casual Maps' started by FuN Fortress, Jan 9, 2011.

  1. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

    Messages:
    77
    Likes Received:
    7
    This is my latest Invasion map, Checkpoint. It's a fast-paced, intense, and absolutely crazy Invasion experience in which Spartans and Elites are thrown into a single room to throw down and try to shut the other team down within minutes. A six-player game gets pretty crazy, but it's best played with sixteen... Trust me, it's a real blast (grenade pun intended).

    GENERAL SETTINGS

    Respawn time: Five seconds (default)
    Spartans attacking
    3-second spawn protection (invisibility+invincibility)
    Bomb/Core carrier has 150% damage resistance+melee strength, 75% of normal movement speed and jump height

    MAP BREAKDOWN

    PHASE ONE
    [​IMG]

    Objective Type: Territories (2-Plot)
    Phase Duration: Two Minutes
    Capture Timer: Fifteen Seconds
    Float Timer: Five Seconds

    SPARTAN LOADOUTS

    1) Recon
    Primary: Assault Rifle
    Secondary: Magnum
    Grenades: Frag x2
    Equipment: Sprint

    ELITE LOADOUTS

    1) Warrior
    Primary: Plasma Rifle
    Secondary: Plasma Pistol
    Grenades: Plasma x2
    Equipment: Evade

    2) Specter
    Primary: Needler
    Secondary: N/A
    Grenades: Plasma x2
    Equipment: Active Camo

    Chaos ensues as the Spartans rush to take the territories...
    [​IMG]

    The Elites overwhelm a lone Spartan...
    [​IMG]

    PHASE TWO

    [​IMG]

    Objective Type: Assault
    Phase Duration: Two Minutes
    Arm Time: Fifteen Seconds
    Return Time (auto): Three Seconds
    Return Time (manual): Five Seconds

    SPARTAN LOADOUTS

    1) Marksman
    Primary: DMR
    Secondary: Magnum
    Grenades: Frag x2
    Equipment: Sprint

    2) Grenadier
    Primary: Assault Rifle
    Secondary: N/A
    Grenades: Frag x4
    Equipment: Armor Lock

    ELITE LOADOUTS

    1) Zealot
    Primary: Plasma Repeater
    Secondary: Plasma Pistol
    Grenades: Plasma x2
    Equipment: Evade

    2) Assassin
    Primary: Needler
    Secondary: Plasma Pistol
    Grenades: Plasma x2
    Equipment: Active Camo

    3) Saboteur
    Primary: Needler
    Secondary: Plasma Pistol
    Grenades: Plasma x2
    Equipment: Drop Shield

    An epic clash between the Spartans and the Elites unfolds as the Spartans push toward the bomb...
    [​IMG]

    The Spartans unleash a wave of grenades while defending the bomb planter...
    [​IMG]

    A trio of Elites defend the arming zone from on high...
    [​IMG]

    PHASE THREE
    [​IMG]

    Objective Type: Capture the Flag
    Duration: Two Minutes
    Return Time (auto): Ten Seconds
    Return Time (manual): Five Seconds

    SPARTAN LOADOUTS

    1) Operator
    Primary: DMR
    Secondary: Assault Rifle
    Grenades: Frag x2
    Equipment: Sprint

    2) Demolitions
    Primary: Grenade Launcher
    Secondary: Assault Rifle
    Grenades: Frag x4
    Equipment: Armor Lock

    3) Corpsman
    Primary: Assault Rifle
    Secondary: Magnum
    Grenades: Frag x4
    Equipment: Drop Shield

    ELITE LOADOUTS

    1) Champion
    Primary: Needle Rifle
    Secondary: Plasma Repeater
    Grenades: Plasma x2
    Equipment: Evade

    2) Spec Ops
    Primary: Needle Rifle
    Secondary: Needler
    Grenades: Plasma x2
    Equipment: Active Camo

    3) Stalker
    Primary: Plasma Rifle
    Secondary: Plasma Pistol
    Grenades: Plasma x2
    Equipment: Hologram

    4) Saboteur
    Primary: Concussion Rifle
    Secondary: Plasma Pistol
    Grenades: Plasma x2
    Equipment: Armor Lock

    The Spartan team sends their core carrier off to victory...
    [​IMG]

    I hope you all enjoy this crazy Invasion experience as much as some people today did. Remember for this gametype that bigger is better, so don't be afraid to try for 16 players despite the map size. Have fun everybody.

    Victory!
    [​IMG]


    The map can be downloaded at this link:
    Bungie.net : Halo Reach : File Details

    The Custom Gametype can be downloaded here:
    Bungie.net : Halo Reach : File Details

    A Rendered Video of a match can be watched here:
    Bungie.net : Halo Reach : File Details
     
  2. artifact123

    artifact123 Forerunner
    Senior Member

    Messages:
    771
    Likes Received:
    2
    Cool. But the Loadouts are unbalanced. Operator is too weak and Demolitions is too strong. Same for Zealot and Saboteur. A lot of other Loadouts need changing too.
     
  3. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

    Messages:
    77
    Likes Received:
    7
    Weird, it's the first time I've heard that. I asked about loadouts the other day and I'd heard they were balanced. Have you played this yet or are you basing this criticism on pure observation?
     
  4. artifact123

    artifact123 Forerunner
    Senior Member

    Messages:
    771
    Likes Received:
    2
    The Spartan Loadouts ARE balanced versus the Elite ones, but that is because verybody chosses the strongest ones so you don't notice. What happens when a Zealot meets a Grenadier? The Zealot gets his ass blown up. And what about Demolitions vs Stalker? Eh? The Zealot and Stalker Loadouts need to be beefed up seriously. Warrior and Zealot and Operator and Marksman need to be swapped. Or do you want a Phase 2 Loadout be stronger than a Phase 3 Loadout thus forcing people to choose only the other Loadouts?

    End of rant.


    But the Map is pretty good.
     
  5. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

    Messages:
    77
    Likes Received:
    7
    That was no rant, it was a grievance. As chaotic as the map is with 16 people, nobody lives long enough to do much. It's not a map to be taken seriously in any respect, it's just for having a hectic experience.
     
  6. Noble V1

    Noble V1 Forerunner

    Messages:
    73
    Likes Received:
    0
    I really love this map man. Very original concept, built well, and fun. I love the idea of checkpoints. There are a few imbalances here and there but overall well done.
     
  7. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

    Messages:
    193
    Likes Received:
    266
    AH! I played this with you a few days ago. The chaos great fun! I still would like to see some landmines/ fusion coils and maybe a phase 3 banshee just to throw everything for a mindbending twist.

    I've never had more fun dying!
     
  8. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

    Messages:
    77
    Likes Received:
    7
    I'll throw that in right after I finish adding the Scorpion and Scarab tanks hahahaha.... I'd add landmines, but players dying without clear cause makes said players sad players :(

    EDIT: Maybe you're in one of the screenshots, Randy. Check your recent screenshots of you haha...
     

Share This Page