V2 NOW AVAILABLE! Original V2 ORIGINAL: A large, floating, symmetric map recommended for 2v2 to 8v8 games and FFA. Similar to Narrows Works well with many objective and all two team slayer games and FFA Weapons include: DMR, assault rifle, shotgun, plasma rifle, plasma pistol, rocket launcher, sniper, concussion rifle, pistol, and needle rifle. Vehicles include: 2 Mongooses per team and 1 ghost per side in FFA games. Supported game types include: Any KOTH Any CTF except neutral flag and stock pile Odd Ball Assault One bomb and neutral bomb Has four man cannons; one from left to right and another from right to left, and one man cannon from red side to blue side and vice-versa. This map is exceedingly fun and is also built 'outside' the normal forge world building area. Special shout-outs to: Shotdog101 - for helping me move the whole entire map upwards when the intial spawns wouldn't work right, and for giving me ideas. Im Captain BAMF - for helping with small bits of design. and Thanks to: Oblivi0n117 Im Bad Co Shotdog101 Im Captain BAMF FaultyThomas117 SILENTSHADOW007 o1 NIGHTMARE 1o RoadRunner117 FlyingAce092 iSean 4G dropdeadsykes21 Dragonclawer28 Cosmic Ryver For helping me playtest. Look at my fileshare for a 9 minute video of a Multi flag CTF game-play thank you and hope you like it. And before you start asking for more cover, Ive done the best I could with version 2 Kinda hard to do more though when you are object capped. V2: Essentially the same map. Just added a couple pieces of extra cover It may not seem like much but it does make all the difference. Also changed some of the hill's for KOTH Made it able to support Multi-team (6 teams of 2 only though) If you missed it up above: Original V2 Download, Like, Comment, Recommend
Wow, this map looks pretty good, but I have a couple of concerns, 1) This map is named after a covenant ship, so I would suggest putting a couple covy crates. 2) You supported gametypes only shows territories, if people are searching for maps with say CTF available, this wouldnt show.
Hey, isn't this from part of the High Charity mission? Or maybe it was Gravemind. Well, it was the one where you chase down one of the High Prophets. Anyways, looks great, and smooth! It looks like you used the co-ordinate system. I'll be sure to try this one out.
i selected alot but it seems like it only kept territories, i just changed it back thank you though [br][/br]Edited by merge: thank you, i did use coordinates, since it makes forging smoother and easier. and idky i chose 'High Charity' as the name, it was the first thing that came to mind but please do its suprisingly fun to play on
Hmm, I would think with the coordinate system you would have z-fighting on some of the interlocks. When I DLed k saw this, try moving it slighty without the coordinate system, it would make the map look better. Also, try adding some railings to the opened building blocks so people don't fall off. The last thing I would add is more cover; it's pretty open.
i know some people were complaining its pretty open i think i dont have much money left ill see what i ca do for cover.. but no guarentees on anything EDIT1: Just checked.. and there is only $435 left for anything i put, idk if there is much i could take away except for maybe some crates in the garage. EDIT2: Oh wait, i just found out another problem, I was building more just now, And i am object capped (cannot place anymore objects on the map) disappointing i know, i really wish they wouldnt have one, but the map as is is the best i can do most likely [br][/br]Edited by merge: I just spent a couple hours trying to figure out what i could get rid of move or change to add more cover, It was kidna hard but I did it. It may not seem like much but believe me, It helps a lot. I fixed the one sniper spawn that was set to phased instead of normal, added a barricade on each side a couple crates, two pieces that don't ruin the design and flow of the map that also provide more cover, I also made the map able to work with Multi-team. Hope you enjoy the edited version