Required Forge Objects Guide

Discussion in 'Halo and Forge Discussion' started by WaxyPumpkin72, Sep 16, 2010.

  1. Talisman

    Talisman Forerunner

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    Very helpful. I was wondering why the flag stands weren't working...
     
  2. kevin forgot

    kevin forgot Forerunner

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    Excellent guide, thank you so much!
     
  3. DavidJCobb

    DavidJCobb Forerunner
    Senior Member

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    Some specifics:
    The Territories must have non-zero Spawn Sequence settings. They should be different and should increase; the game will "fix" them if they're not incremental. (E.x. 1, 3, 5, 7, and 9 will be treated as 1, 2, 3, 4, and 5.) You need a minimum of three Territories (to support 3-Plot) and can have no more than 5.

    =====

    ALSO, some in-depth information on Infection support can be found here.
     
  4. HiddenOutcast

    HiddenOutcast Ancient
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    can one point be a flag spawn and a bomb spawn?
     
  5. HolyPlasmaRifle

    HolyPlasmaRifle Forerunner

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    Thank you, helps a ton.
     
  6. DavidJCobb

    DavidJCobb Forerunner
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    No. But you can place two copies of the object in the exact same spot, make both Gametype-Specific, and give each one of the two labels you need.
     
  7. CzIz

    CzIz Forerunner

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    It would be a lot more helpful if this thread stated WHICH objects need to be labelled for what. Half the time I don't know if I need a capture plate, flag spawn, or hill marker. For example, in territories, do I use a hill marker or flag spawn? Territories is just one example, i'm having issues with most gametypes. The labelling is all common sense, so thus far, this thread hasn't really helped me much.
     
  8. MyWhiteFlag

    MyWhiteFlag Forerunner

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    *Sigh*, I have this problem as well. None of my objectives are appearing despite being labeled correctly and such. I'm wondering if you need a second person in the game for team objectives, ie: you need another team for the objectives to appear.

    ---------------------------------

    Whoops! didn't read the last two pages. I've got an answer now.
     
    #48 MyWhiteFlag, Dec 14, 2010
    Last edited: Dec 14, 2010
  9. SpazCool

    SpazCool Forerunner

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    One Flag CTF Issues

    I've read through all that JohhyOThan has to offer on B.net but, I can't resolve this issue I'm having. I made a map on Forge world specificly for neutral one flag CTF. It was only after reading Jonny's B.net page that I got the flag to work in the custom game lobby but, now I can't capture the flag. Specifically, I've place a "Flag Capture Plate" away from "Flag Stand" and no matter what label I give the damn thing it won't capture the flag. I've spent hours on just this one little thing and I'm getting fed up. Anyone have a clue what I'm doing wrong? Or has any one made a one flag CTF forge map that I can download and see the labels?

    Thanks
    XBL: spazcool
     
  10. L337 rebel

    L337 rebel Forerunner

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    Wow thanks I've been trying to find a guide for so long. Thanks great help
     
  11. SimJiv

    SimJiv Forerunner

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    Bungie should have put in a Sandbox remake, object scaling, options to change the color of walls, more walls, more scenery/decorative, a flat grass area, a empty map (just a grid, where you can change color, weather, ground and so) and Covenant structure.
     
  12. franx12

    franx12 Forerunner

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    ^This.

    Also, is there a way to make the Juggernaut ALWAYS spawn in the same point? I kinda need it for a map of mine.

    Anyways, awesome work, mate.
     
  13. Exile

    Exile Forerunner

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    this should be a sticky
     
  14. mcclintonsl

    mcclintonsl Forerunner

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    Do you still need spawn points in the phased spawn zones for invasion?
     
  15. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    Juggernauts spawn initially on blue, and then as I understand almost always come from players running around on the board already. I suppose they could have to respawn if every player dies at the same time. In that case, it would be on a blue respawn point.

    so if you have your blue respawn point and blue initial spawn point at the same place, that would decide where they spawn IF everyone is spawning or respawning. Otherwise, I don't think there is any way to stop the juggernaut from simply coming out of a player already on the board.

    [br][/br]
    Edited by merge:


    Invasion, Invasion slayer, and bro slayer do not use respawn points, but they do use initial spawn points. check out my tutorials to help better understand spawning, particularly with invasion game types. See my signature below for the link...
     
    #55 MrGreenWithAGun, May 28, 2011
    Last edited: May 28, 2011

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