Flow

Discussion in 'WIP - Works In Progress' started by soupoo, Jan 12, 2011.

  1. soupoo

    soupoo Forerunner

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    Map Name: Flow
    Player Count: 2-10 players
    Gametypes: (multi)Team Slayer, FFA Slayer, (crazy)koth, oddball
    Download Link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13750147&player=SoupOo

    Hello FH, this will be my first official release, it's in testing right now. It has very clean and functional aesthetics, 3 levels (you can barely see the top level in the screenshots), a river, an elevator, color coded etc etc blah blah

    YouTube - Flow - halo reach map tour


    [​IMG]
    [​IMG]


    Atleast 4 spawns for every team, I havent tested koth since they fixed the hill issue but it should be set up correctly.

    weapons:
    1x shotgun 0 clip
    2x magnum
    2x dmr
    2x needle rifle
    1x concussion rifle
    2x plasma pistol
    1x sniper rifle 1 clip
     
    #1 soupoo, Jan 12, 2011
    Last edited: Feb 10, 2011
  2. SuperNovaLegend

    SuperNovaLegend Forerunner

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    I cant wait to download this map. snd me a fr via XBL!
    I look forward to your future projects and good luck!
     
  3. SinclairSolutions

    SinclairSolutions Forerunner

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    Yes, I remember testing this map with you, along with Vesicles and HumanHat. It's a really fun map to play on, seeing as you managed to squeeze a lot of detail into it (love the colored third-floor side hallways especially) without causing too many lag problems. Weapon spawns were balanced, though I wonder exactly how effective a Sniper Rifle would be in such a tight-quarters map. Plus, the Stunt Ramps near the river do have a bit of Z-fighting and look somewhat crooked (rotation snap helps here). I also recommend following the Forge tradition of a power weapon in the lower-middle of the map. All in all, an awesome map, and great job.

    EDIT: nevermind about the Stunt Ramps, they're okay. I was referring to an earlier version of Flow.
     
  4. soupoo

    soupoo Forerunner

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    Yes everytime I go into forge I try to move those inclines to a better position, since they have a mind of their own.
     
  5. Saizyn

    Saizyn Ancient
    Senior Member

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    For some reason, those ramps and C. Walls will nudge themselves out of place if there are several of them stacked together. Its like the Z-Fighting is actually fighting.

    I agree with Sinclair, power weapon down in front would be a hook to keep some fighting down there. I tried moving a rocket launcher to the upper level of a map once on H3, and it basically moved the ENTIRE arena to that level. The only thing the lower floor was used for was spawning and running. I'll DL this map tonight and check it out, probably edit for more info tomorrow.
     
  6. soupoo

    soupoo Forerunner

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    One thing I noticed was that the entire map was used because of the layout and the size of the map. Also because it is so small I limited power weapons currently there is : shotgun 0 clips, sniper 1 clip, concussion rifle, p pistol, 2 magnum, 2dmr 2needle rifle

    [br][/br]
    Edited by merge:


    Bump for new video goodness! (I hope double posting is better than posting a new thread)
     
    #6 soupoo, Feb 10, 2011
    Last edited: Feb 10, 2011

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