----I HAVE FIXED ALOT OF PROBLEMS ON THIS MAP, IT SHOULD BE GOOD TO GO NOW. Ok to start this description off, I have a gametype on my fileshare that plays really well on the map, this map is a huge city. I couldn't even take enough screenshots to show all the little spots and elevators on this map, so make sure you check this map out. There is 4 story building, 3 story building, 7 story watchtower, car garage, tons of secrets throughout this city, the cones are the secrets, where you see the cones it is possible to get to. SO FIND OUT HOW! ---Basically how you play this map is the zombies spawn in a cave once the map goes dark (after 100 seconds) the zombies will be teleported in a jail in the city, they will swarm the city. -HINT- the 100 seconds gives the humans time to find a spot or house you want to be in. SO BE READY FOR THE ZOMBIES! This is what it looks like when it goes dark This is what it looks like where the zombies spawn and has to wait until it turns dark Here are a couple of examples inside places all houses are walkable
This looks like a great map, but I have never been too keen on armories/weapon rooms. Saying that though, this map deservers a download at least, so I will try and get back to you once I have tried it out.
Okay thank you, and I haven't been to keen as zombie maps period so I asked my buddy how to set it up and he told me make sure to make an armory of weapons. So I made a weapon store lol, but there is weapons scattered all over. Please tell me what you think of the map overall with an honest opinion
I would stop listening to that friend then, especially on the subject of Infection. Armories allow Humans to stay in one location for the entire game and still have enough ammo to kill their fair share of Zombies. The weapons you've put on the map? Useless. Why risk their lives when they already have all the ammo they need. Conveniantly enough, this ammo stockpile is placed right by an ideal camping room. Camping might be "fun" to an immature Human, but it frustrates the living hell out of Zombies. For future projects, consult this.
Actually the so called "camping room" isn't much of camping. I tested this map out yesterday with 16 players and they didn't have a chance because zombies have evade, plus their is an entrance at the top of the house to the weapon store and through the front door. Play it, you will find out.
Great looking map. I like the antenas you used as kind of support beams. I will download it and return with more feedback.
Thank you so much for telling me about the armory how it would be cheap for the zombies, what I did to fix it I made 3 entrances to the armory now, and zombies still have evade. So it is more balanced now
Okay nib thank you for actually looking at the map, really appreciate it, took alot of hard work and patience
the Zombies should hit the city after a shorter time, gives it more intense gameplay so humans are really scared and have to run around crying for a hiding spot.
Im impressed by this map...I was getting tired of people just throwing random buildings out into the grass and telling people to hide there...however you have made a city with nice aesthetics...
Thanks for the advice man, but just remember you can always change the gametype if you don't like my gametype i made for it. I just made that gametype incase anybody didn't know what to choose to make it work