Battle of Verden

Discussion in 'Halo 3 Competitive Maps' started by Esquisofrenic, May 1, 2008.

  1. Revelation-Six

    Revelation-Six Ancient
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    I think the idea of using fusion coils for "no-mans-land" is a good one and not really cheap. Trench warfare was a nasty business and traversing the death field between trenches (no-mans-land) was virtual suicide. Most battles were fought via ranged weapons. Therefore, I think using fusion coils to simulate a death field is a good idea. I saw a pretty interesting use of teleporters to create "booby traps" that might have worked a little better, but I do like the map overall. I was also thinking about making a trench warfare map though my vision of it was a little different.
     
  2. LXV Grizzly

    LXV Grizzly Ancient
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    Nice interlocking, lovely map
     
  3. a-groeper

    a-groeper Ancient
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    Beautiful layout and well-made features distinguish this from the run-of-the-mill Foundry maps. My one tiny, tiny concern is that the field of battle is a bit too flat and would only offer cover to those who have mastered crouching. Oh well, more of a challenge I guess.
     
  4. DRiSCOLL

    DRiSCOLL Ancient
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    i have a question r u covered if u crouch in the trench?
     
  5. wells.jack

    wells.jack Ancient
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    just wondering, if its supposed to be off the ww1 battle wouldnt the name be spelled verdun? still a very tidy looking map, good job
     
  6. H3C x Nevz

    H3C x Nevz Ancient
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    I've made trenchlike maps before (Honestly before I saw this, not trying to copy, mine is very different) and I used dumpsters to hold a horizontal wall up. How did you get your bridges at that height off the ground? What did you use?
     
  7. xSharpshooter94

    xSharpshooter94 Ancient
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    I like the asthetics it is a very well put together map. top notch. ill DL later
     
  8. texturedlemur

    texturedlemur Ancient
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    Cool i love trench maps i will DL
     
  9. Esquisofrenic

    Esquisofrenic Ancient
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  10. Chipsinabox

    Chipsinabox Ancient
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    I have two problems.
    -Escaping is quick and easy
    -Fusion coils don't sit well with me.

    Other than that, great job!
     
  11. M 2the Ad

    M 2the Ad Ancient
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    Dang it I was gonna build a trench warfare map. It wouldnnt have been as good as this though. Im def dling.
     
  12. Pirates

    Pirates Ancient
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    hey, dude, by the looks of it, you can grenade jump out of the map, other than that, nice job
     
  13. LieutenantAshler

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    Looks good, perhaps a little simplistic, but looks good. also, did you mean Verdun?
     
  14. Tex

    Tex Ancient
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    excellent, also, in v2, if i may suggest, don't have a line of fusion coils set to instant respawn...let alone a line of fusion coils...maybe some fusion coils spread about as someone previously mentioned...I would like to say I'm glad to see you're going to make the trenches lower, that will help alot for the fact of trench warfare...

    Keep up the good work
     
  15. Esquisofrenic

    Esquisofrenic Ancient
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    yeah, like i said, I didnt use infinite money so I didnt have enought to make the wall bigger.

    as for the fusion coils, it wouldnt be aa battle without explosion =P
     
  16. M 2the Ad

    M 2the Ad Ancient
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    I looked at your map today and this is really great.
     
  17. SPAGETTII

    SPAGETTII Ancient
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    This was a really good idea
    keep them comin
     
  18. ash.giger

    ash.giger Ancient
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    I like the look of this map, it's seamless and there's plenty of places to hide. I'll be q'ing!
     
  19. Chipsinabox

    Chipsinabox Ancient
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    Map: Battle of Verden
    Author: Esquisofrenic
    Gametypes: None that work.
    Reviewer: Chipsinabox

    [​IMG]
    ^^ Fusion coils don't seem to belong vv
    [​IMG]


    -Review-

    Enjoyment: 3/10
    As I was counting down the timer in the custom games lobby, I thought
    "This map looks promising for intense gameplay". That is not the case. Once
    I spawned in a ffa slayer game, I was instantly out of the map. The only
    way to actually get inside the designated area, was to drop into a nearby
    sender node. I honestly thought there was some freak 'glitch', making me
    start outside. Game attempt 2 has gone underway, and still, I'm outside.
    The reason be is that Esquisofrenic didn't bother moving any of the starting
    points for ANY game type. Neither for objective based variants. This
    diminishes the map's overall gameplay and value by a massive amount.

    Balance: 8/10
    The interior of the map seems to be identical, so it is virtually balanced,
    with exceptions to the shotgun at center side. Each side has it's large arsenal
    of weapons, including turrets, leaving almost nothing in the center. It's so
    identical, it's boring.

    Durability: 4/10
    Since players spawn outside the map, objective objects inaccessible, and
    outer walls are very easy to jump over, I can't give this a higher rating than
    4. Believe me, the map is virtually broken. It gets immensely annoying
    when you happen to be shooting at an enemy, and he/she escapes by
    jumping over the boundary walls.

    Aesthetics: 7/10
    Although the walls are too low, the map is pleasing to the eye., until you
    find yourself stuck between the geometric walls of foundry and an upside
    down single box. That's when you wish the forger spent a little more time
    working with the geo walls an his slanted walls. Half the walls look like they
    were placed with haste, leaving behind a sloppy footprint telling us tat the
    forger didn't care too much.

    Originality: 8/10
    I've only seen a few other maps created for trench style warfare, telling
    me that the forger likes to create something fresh. A big plus in my book.

    Overall Score: 4.5/10 (FAIR)
    I know this is the first version of 'Battle of Verden', but there needs to be
    a huge overhaul on fixes and spawn placement. Until that happens, I declare
    this map Broken until v2 is released. I hope to see
    another version, because this map does have potentiality.
     
  20. Esquisofrenic

    Esquisofrenic Ancient
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    im gonna work ont the V2 of it more beforeI post it, becuase they gametypes that I thought work dont, like the post above me said.
     

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