Thanks for taking a look at my latest map Atrium. Here's a video walkthrough if you hate reading and have a limited attention span. Youtube Video The design itself has gone through many stages on paper, and was something I originally dreamed up when forging in Halo 3. Due to the systems limitations, it never saw the light of day. Thankfully, that isn't a problem in Reach. I set out with several goals in mind on this map, which I hope I've accomplished. 1) To create an arena map, primarily for Slayer and Objective games, that is symmetrical in nature, but build in an asymmetric area. 2) To create a map based around curves and fluidity, not blocks and angles. 3) To make a map able to cater for all styles of play, both fun and competitive. Now please bear in mind this is a BETA release, and with your feedback and advice, I can lock it down to a final version. The focal point of the map is obviously the tree in the centre, which not only is eyecatching, but helps break the line of sight from Base to Base rather well. Red Base is set at lower ground side of the map - you can also see their Sniper Tower. Here, the same shot but for Blue Base - as you can see the ground is a lot higher, but the geometry of the map remains symmetrical. Here you can see both team's sniper towers, as well as the upper walkways. Weapon Loadout: 1 x Rocket Launcher (2 shots) 2 x Sniper Rifle (8 shots) 2 x Shotgun (6 shots) 4 x DMR 4 x Needle Rifle 2 x Needler 2 x Assualt Rifle 2 x Magnum 2 x Plasma Pistol 8 x Plasma Grenade Please give it a download, and give me your feedback! Without your views and opinions, I can't improve it. Thanks for reading. Sik
Cool, i especially like the middle section with the tree and the circular ramps! One thing though, the bases look a little open, are there enough safe spawns? The enemy base is in full view if your at sniper tower. Would hate to see this map destroyed by spawnrapers.
A totally valid point. I've got plenty of budget etc to play with, and I haven't got a huge number of spawns actually placed on the bases themselves, so I don't think it'll be an issue - and if it is, I have the ability to change the layout to correct it. Thanks for your suggestion - it's definitely something I'll keep an eye out for during further playtesting.
Very nice map. Looks like you put a lot of effort into it. However, I would change the kill boundary at the top of the map to a soft kill boundary. It just seems to easy to accidentally kill yourself if you have a jet pack. Also, there are definitely a few maps named Atrium. Maybe consider using a different name just to distinguish your map from the rest.
The Kill Boundary has been raised to make that a non issue. If you try to get out of the map, then you'll die as well you should. Thanks! Yeah I've been informed there are a few maps called Atrium. I'll look into different names.
Definitely liking the use of grass and general greenery. I'm not sure about the rocks, they might make some grenade tosses quite random but I will check it out in more detail when I can load up my Xbox. Looks great though. <3
Thanks Ash. Based on your feedback last night, I've made a few changes to the middle arena, including redesigning the two stone ramps.
Naughty Naughty... You shouldn't release any map if it's not on it's final version. It's a massive pet hate of mine because essentially, you'll either just create a new thread down the line, or mindlessly bump it. Both of which don't benefit all the other forgers out there who are submitting their final versions of the map (for the first time) as it pushes their maps off the front page very quickly. It also doesn't help contribute to your map download counter, as you have a new version your counter resets. Most often, players won't re-download a second version either.