Disfigurement

Discussion in 'Reach Competitive Maps' started by Bludgeondary, Dec 14, 2010.

  1. Bludgeondary

    Bludgeondary Forerunner

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    You won't find every secret right away

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    Seriously, you need to download this to run throught it properly...
     
    #1 Bludgeondary, Dec 14, 2010
    Last edited by a moderator: Dec 14, 2010
  2. WillWind

    WillWind Forerunner

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    I'd download it but the lack of screenshots. If the screenshots gave me a better understanding of maps I'd download it. I'd sure throw you a bone but I don't understand the concept of the map.
     
  3. Stevo388

    Stevo388 Forerunner

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    Dude this map is awesome, you have to play through it to actually understand it. There are so many hallways, crevices and floors that pics wouldn't even help.
     
  4. EvilT

    EvilT Forerunner

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    very fun map. It seems unique and familiar at the same time. You did a great job. There are certain points where trees seem to stick up through walkways, but its not a big deal really as you can easily get around them. Great job.
     
  5. SpecterCody

    SpecterCody Ancient
    Senior Member

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    The name suits it perfectly I think, mostly because its very messy and broken looking. Its interesting with all the narrow corridors but its very difficult to orient yourself. I think it would work for infection best but definitely nothing team objective like CTF or assault. At least it is unique and interesting if nothing else. If you are up to you should try making a custom game type for it.
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Your map looks very good, I love the green theme throughout and the height variations, but I have to say that the one way walls over your lifts are something I absolutely appall. They just make parts of the map look really generic and they ruin the natural feel you seem to be going for. I would seriously suggest removing these and trying to find a new way to stop you from going back down the lift. I'll Dl and give this a look around, it has a kind of jungle-ish feel I don't see often.

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    After a look around I've found several things I like, but also some problems. Ok, positives first. Your map is very color oriented and is very easy to get around. There are a lot of paths between the 2 floors and a lot of unique areas (like the steps near red spawn) that make the map feel like an ancient mayan temple to me. There are, however, some breaks in the illusion, and also the gameplay. You have several holes in the map that allow you to see out into forge world, and the "Easter Egg's" you can spot from these holes are a lot less amusing in the heat of battle than you think. Many of the areas you have cones around should also be patched as the cones break the creepy temple and the holes are just frustrating to fall through. The big hole under the jetpack is alright, but even this would look better if you replaced it with a deep pit (maybe even with spikes! : ) The only other problem I see is that there are a few unexpected dead ends on your map. Either block these or connect them with teleporters because if you walk in there during a battle you are toast. Burnt Toast. Your map has a lot of promise, but there are a few changes that need to be made before it's ready for play. Great job, take what advice you feel is right for you, as you are still the designer and what you say still goes!
     
    #6 Skyward Shoe, Jan 11, 2011
    Last edited: Jan 11, 2011

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