Midway

Discussion in 'Reach Competitive Maps' started by MRGregz85, Jan 5, 2011.

  1. MRGregz85

    MRGregz85 Forerunner

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    In the forged competitive maps in Halo Reach, there are certain genres and common themes that occur most often, mainly small structure maps meant for small, tactical games. MIDWAY is about as far from this as one can get. The map is a new genre of gaming on Reach, what I like to call an air assault map. A large, asymmetrical map, MIDWAY has players spawning in two hangars, which serve the purpose of bases, one in the colisum and one in the tunnel leading to Hemmorage, which is blocked off in the back. Each hangar is outfitted with an armory of anti-air weaponry, a fleet of aircraft, and teleporters which take players to the various defenses for the red and blue team. These defenses feature anti-vehicular weapons, turrets, structures, or some combination. MIDWAY's gametype, called THE BATTLE OF MIDWAY, is a neutral bomb game meant for a large scale 8 vs. 8 game. The bomb is located in the middle of the paradiso mountain, midway between the two bases. The purpose of the game is for teams to decide on a balance of either attacking and securing this bomb site with aircraft, or staying back and using weapons and turrets to defend the base. An important aspect of the game is that players with the bomb CAN ride in and fly in banshees and hornets. The large number of vehicles available has the purpose of similating the conditions of a real war -the enemies keep on coming. If you die, hop in a banshee and go at it again. With 16 people playing, epic battles can be carried out on MIDWAY, games where teamwork and strategy will be far more important than individual skill. The real idea of having so many vehicles and power weapons is because, like in a game of Shotty Snipers, if everyone has a power weapon, nobody has a power weapon. It all comes down to strategy and teamwork. While other maps focus on the pure geometry of the stucture of the map, Midway is more focused on air combat. While each base has access to structure, the point of the map is that most of the combat will occur in the air; if you are killing people in the structure then something isn't right. If you are looking for a different type of map, one with large scale aerial combat and an emphasis on teamwork, then MIDWAY is definately worth a download. And yes, my forging is not perfect, and there are portions that could be better, so feel free to comment on my map. However, I truly hope that this new idea of a large scale battle will catch on. Let the battle of MIDWAY begin!
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    Midway's blue base. See the hangar and the walkway defenses, as well as the teleporter access defenses on top of the coliseum and on the pillar.
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    Some of the defenses of the red base. Not visible in this picture is a fortified wall forcing entry to the base to be by aircraft only. Players spawing in the base have the option of using a teleporter or walking to the system of defenses visable here in the picture.
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    Some of the basic defenses around the blue base. Note the rock formation and bridge, which are great vantage points for defense, as well as the various structures located near the water.
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    Spawning in red base. Take your pick, aircraft or heavy weapon. Note the fortified wall in the background.
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    The bomb. Pretty self-explanatory. However, its location in the center of the map leads to most of the battle being centered around that area.
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    The blue base hangar.
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    Some red base defenses.
     
  2. ViolatedChimp

    ViolatedChimp Forerunner

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    2 fundamental problems I've seen with your map in the short time I've tried it.

    1) It isn't set up for assault despite being listed as only playable as assault
    2) There are no respawn points, just respawn zones. For respawn zones to work, you need respawn points within them. So when you die, you spawn randomly, because there are no respawn points. For instance, I started in the red base, then spawned in the blue base, then spawned in hemorrhage.

    Until those problems are addressed, I can't comment further
     
  3. special bobby

    special bobby Forerunner

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    aside from chimp said, it seems to be almost too expansive such that you can easily lose track of the battle. Are there any kill boundaries, because I was able to fly almost anywhere. Maybe you should limit the scope of the map
     
  4. MRGregz85

    MRGregz85 Forerunner

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    To adress the first comment, I will attempt to work out the spawn problem, I was not aware of its existance before I read that. Also, I set the game up for neutral one bomb assault, so I must have checked the wrong box when selecting the description for the map.

    As for the second question, there are kill zones, but they seem to not be functioning, something I will try to adress. Also, the fact that the map is so large makes the use of vehicles and power weapons even more important, as well as strategical locations. Sure, you can go into Hemorrage, but as there is no access from there to Red Base, what is the point? Instead, most combat should be centered around the island and the surrounding water bodies.
     
  5. ViolatedChimp

    ViolatedChimp Forerunner

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    When I said it wasn't set up for assault, I mean literally cannot start a game of assault (any version) because it lists it as map variant not compatible. Do you have a special gametype? If not, check this thread to see what youre missing to make it compatible:
    Map Requirements Thread
     
  6. Hogframe

    Hogframe Ancient
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    I find it physically impossible for you to not have noticed that unlessyou've never tested your map, ever. If you don't want to take the time to test a map throughly, then you probably shouldn't bother taking the time to post it either. I might come off as mean, but it seems to me that you've spent god-knows-how-much time writing up your post, and yet no time making your map playable.

    Please, consider avoiding an outcome like this in future map posts.
     
  7. Madpond

    Madpond Forerunner

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    and with that what about spawn trapping?you should have a one way shield around the spawns so people have a chance to grab a weapon and get a falcon/banshe
    after that and kill barriors have been fixed i will love to play it!!!
     

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