Upcoming Projects; Gauntlet, Aqueduct, Luca, Nimbus, Lime and Hex

Discussion in 'Halo and Forge Discussion' started by iTs_NeXn, Nov 29, 2010.

  1. iTs_NeXn

    iTs_NeXn Legendary
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    Well, update. Lime is basically done, just needs to be walled off, which I could do in a day. I also have some bad news... my xbox got the RROD so I'm currently without a box and not under warranty anymore. Until I get the money, all these maps that are being forged by me and put on hold until I have the money to buy a new 360. But anyways, in the meantime I've actually designed a few more maps that are being forged by friends. Here they are:

    Luna - Being forged by Synatric
    Here's a 1v1 design called Luna that I just polished up. As the name suggests, this was one of the concepts I had for Luca before I settled on its current design, and I thought it could end up playing decently with a few changes. The geometrical flow of the map circles in a clockwise direction, but there are a few routes you can take via teleporter, jump pad and concussion rifle jumps to break out of that flow and out maneuver your opponent. The map was designed around an idea of a circular flow that gains height as you run around it, and then drops back down to the beginning of the circle to restart the cycle. Most of the power weapons should be placed in this circle to maintain the flow with a few placed outside of the circle to force engagements. The map also contains a lot of ninja ledges similar to Sword Base as I wanted to see how these fared in a 1v1 environment.

    [​IMG]

    Darkmatter
    Well, Darkmatter is actually up for adoption. Designed when I was sick and on all sorts of medications, which obviously shows. It's not really a serious design, but I still like it, and might try to forge something like it in the future. It's a very linear 1v1 design that really just focuses on fast paced gameplay. I know it's probably close to impossible to forge while still having any object coordination, but there's still the possibility of extracting the layout and altering it slightly to allow it to be built with Reach's forge pieces. If anybody wants to have a go, send me a PM and we can talk.

    [​IMG]
    [​IMG]

    Arca - Being forged by Leviathon (ILevvi)
    Been in a designing mood. Surprised how easily this came to be. Here's Arca. A fast paced 2v2/1v1 map based around the same design theory I used to create Sequence; a medium-paced room-based asymmetrical map where each room free flows into the next. Like Sequence, Arca focuses heavily on whole map movement rather than simply area control. Along with multiple perches to get the drop on your opponent, the map makes use of 4 different rooms on 5 seperate floors that flow freely into the next. The map would closely resemble Sequence in weapon layout as well.

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    #21 iTs_NeXn, Jan 2, 2011
    Last edited: Jan 2, 2011
  2. Tedium

    Tedium Lead Writer
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    Well that's it. Now I'm so impressed I no longer have any respect for myself as a forger. Sequence was badass, but all those look even better.
     
  3. iTs_NeXn

    iTs_NeXn Legendary
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    Haha thanks for the compliment bro.

    --- Updated all the maps progress in the OP.
     
  4. iTs_NeXn

    iTs_NeXn Legendary
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    Update. Aqueduct is released, and Luca is currently in testing along with Gauntlet. Here's some comparison shots.

    Aqueduct - Released


    [​IMG]
    [​IMG]

    Aqueduct Release Thread


    Luca - Testing

    [​IMG]
    [​IMG]

    More coming soon.
     
  5. Pegasi

    Pegasi Ancient
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    Aqueduct looks really sweet and all, but Luca just looks straight up sexy, love the name too. Those paving slab thingies are simply beautiful, I can't wait to get a run around on that baby.
     
  6. cluckinho

    cluckinho Well Known
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    The stone walkway on Luca looks stunning. Great job, and I really wanna see more of Luca.
     
  7. Grif otaged

    Grif otaged Forerunner
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    Damn dude. ^ 6 maps to preview. Some ones been busy. or are these just old unfinished maps? But either way their looking sweet.
     
  8. Eightball

    Eightball Forerunner
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    Wow, these maps look amazing Nexn. Like everyone said, the atmosphere of every map is different and unique. You seem to really know what you are doing with forge and that architect lable under your name is well-deserved. I can't wait to see the realease of these finely made maps. Good luck and keep them coming.
     
  9. xSoGx Grim

    xSoGx Grim Commander

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    that's pretty nuts that you're creating the blueprints in google sketchup. Much respect for your patience. Some people picked favorites, personally I enjoyed the entire post overall. A lot of interesting and creative layouts from what it looks like. Looking forward to seeing these finalized and posted Nexn.
     
  10. AceOfSpades

    AceOfSpades Talented
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    Lucalucalucalucalucalucalucalucalucaluca.

    So good... I would love to see your design theories implemented in a 4v4 map... I know everyone's said that, but it would really be amazing.
     
  11. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Aha, yeah, someone showed Ace and I Luca, so I thought you released it, but apparently he stalked it from your fileshare. But it still played amazingly, I really loved nearly everything about it. However... That platform with the concussion rifle is VERY odd. It works, to an extent, but just by the nature of it, it doesn't seem to play well.

    Also, for future reference, I'd love to forge a design for you sometime in the future. Sequence and Luca have already inspired me to be more experimental with my maps, and I'm sure by forging one of these, I'd be able to see the design process that you're seeing.
     
    #31 Rorak Kuroda, Mar 16, 2011
    Last edited: Mar 16, 2011
  12. iTs_NeXn

    iTs_NeXn Legendary
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    Haha yeah, I have no problem with people playing it and spreading it around, since that's why I put it on my fileshare since I can test as much as I want to. But thanks a lot for the comments, I'll continue to look into the CR platform, since I'm still not sure I want it to be able to be a full platform, rather than a small platform more along the lines of the SketchUp. Just an FYI to everybody that didn't already know, you have to concussion rifle jump up to the platform mentioned above by quickly firing 2 shots under your feet and jumping simultaneously; it's designed as a counter to the high catwalk.

    And thanks for the offer, I'll keep that in mind if I have any spare designs that I'd like to see forged. I have a few 4v4 maps in the initial stages of design, but they aren't finished, so we'll see.

    Haha yeah, I have no problem with people playing it and spreading it around, since that's why I put it on my fileshare since I can test as much as I want to. But thanks a lot for the comments, I'll continue to look into the CR platform, since I'm still not sure I want it to be able to be a full platform, rather than a small platform more along the lines of the SketchUp. Just an FYI to everybody that didn't already know, you have to concussion rifle jump up to the platform mentioned above by quickly firing 2 shots under your feet and jumping simultaneously; it's designed as a counter to the high catwalk.

    And thanks for the offer, I'll keep that in mind if I have any spare designs that I'd like to see forged. I have a few 4v4 maps in the initial stages of design, but they aren't finished, so we'll see.

    [br][/br]
    Edited by merge:


    New map I threw together over the last 2 days,

    Zen

    [​IMG]

    Run games. Edit the weapon layout if you want to try something else. Let me know what you think.
     
    #32 iTs_NeXn, Mar 26, 2011
    Last edited: Mar 26, 2011
  13. NlBBS

    NlBBS Forerunner

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    Any chance we can get some in-game pictures of Hex or Nimbus? Pretty please?
     
  14. cluckinho

    cluckinho Well Known
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    Zen is great. I feel like I'm playing some PC game
     
  15. Eightball

    Eightball Forerunner
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    I'm definetly looking forward to the realease of these maps. I can tell you put a lot of time and effort into the design of these maps and wanted to ensure gamplay was at its peak. Also, Lime is looking soooo swweet ;)
     
  16. Yevah

    Yevah Ancient
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    Any update nexn? these are very anticipated [:
     
  17. Ociee

    Ociee Forerunner
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    Lime has a really pretty atmosphere to it! The rest is fantastic as well, amazing forging!
     

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