Covenant Cruiser Invasion V3

Discussion in 'Reach Competitive Maps' started by anime halo, Jan 2, 2011.

  1. anime halo

    anime halo Forerunner
    Senior Member

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    Author:
    anime halo​


    Map Name:
    Covenant Cruiser V3


    Map Canvas:
    Forge World​


    Map Size:
    Large​


    Player Count:
    12-16​


    Supported Gametypes:
    Invasion, Covenant Cruiser Invasion



    The spartans must retreive vital information from the covenant cruiser. ​

    This map has been edited and the edits have made major changes to the gameplay of the map...also many of the aesthetic features have been fixed on the map...:commando:
    I will add new pictures for the map soon...​

    THIS MAP IS MADE FOR LARGE INVASION (BEST PLAYED WITH 16 PLAYERS BUT STILL WORKS WITH 10)​

    Plays with Covenant Cruiser Invasion gametype​

    GameType -
    Downloads: ~2,300
    Likes: ~65​

    Version 1 -
    Downloads: ~6,800
    Likes: ~120​

    Version 2 -
    Downloads: ~5,000
    Likes: ~140​

    Version 3 -
    Downloads:
    Likes:​

    Changes:
    1. I changed the number of falcons from the first version to 3 instead of 4.
    2. I fixed the ramp to the spartan's launch pad.
    3. I fixed the grav lift from teh first version to work better.
    4. I moved the Spirit in the Shuttle Bay to make room for the multipathed center piece I added to enhance the gamplay of the map.
    5. I moved the elite spawns from the cargo bay to the outer area of the ship near the cargo bay and also increased the number of areas to spawn to decrease the chances of spawn killing.
    6. I moved the elite spawns for phase 3 from behind the structure holding the core to the side walkways on both sides of the ship.
    7. I added a bridge to the spartan base to increase the chances of the spartans getting to their base without a falcon.
    8. I fixed the phasing of some of the objects on the map.
    9. I closed some holes on the cruiser and made it smoother to better the aesthetics of the map.​


    If the pics do not work the map is in a set with all the pics, gametype, and a video showing the gameplay of the game.(video was a beta for the map and all problems in the video have been fixed...)
    [​IMG]

    This map is made for invasion and invasion slayer. ​

    Phase 1:​

    In the playout of the game the spartans spawn at their base and must go to the middle of the valley to take the point of the spirt or the shade turents. (3 minutes)​

    [​IMG]
    [​IMG]



    Phase 2:
    Once they have done this they must go up the main gravlift or fly to one of the shuttle bays to capture one of the shuttle bays. (5 minutes)
    [​IMG]
    [​IMG]

    This is how it looks with the edit...
    [​IMG]
    and the other shuttle bay...
    [​IMG]

    Phase 3:
    After that the spatans must then go to the command bridge to retrieve the vital battle info and return it to the spartan's base. The spartans can now spawn in the Shuttle Bays if they wish.(5 minutes)​

    The elites will spawn near the cargo bay the first and second phase and will recieve 2 more spawns the last phase to help them protect the core. In the phases they must spread out to defend the different objectives.​

    [​IMG]



    I will soon have the new screen shots for the map...:commando:
    Now because it was asked I will try my best to give you the weapons and vehicals...​



    Elites-​

    Cargo Bay: Holds: Wraith, 2 Ghosts, 2 Revenants.
    Weapons: Concussion Rifle, Plasma Launcher, Plasma Repeater, Plasma Rifle, Plasma Pistol, Needler Rifle, Needler, 2 plasma grenades
    Powerups: 2 Active Camoes, 2 Jet Packs, 2 Evades​

    Shuttle Bay: Holds: 1 Banshee per shuttle bay, there are 2 shuttle bays​

    Ground Defenses: Holds: 4 Shade Turrents​


    Phase 1: ​

    Loadout 1: Warrior
    Plasma Repeater, Plasma Pistol, Evade, 2 plasma grenades​

    Loadout 2: Assassin
    Needler, Active Camo, 2 plasma grenades​

    Loadout 3: Ranger
    Needler Rifle, Plasma Pistol, Evade​


    Phase 2: ​

    Loadout 1: Deceiver
    Plasma Repeater, Plasma Pistol, Hologram, 4 plasma grenades​

    Loadout 2: Ranger
    Needler Rifle, Plasma Pistol, Armor Lock, 2 plasma grenades​

    Loadout 3: Dark Assasin
    Needler, Plasma Pistol, Active Camo, 4 plasma grenades​

    Loadout 4: Infiltrator
    Plasma Rifle, Evade, 4 plasma grenades​


    Phase 3: ​

    Loadout 1: Royal Zealot
    Energy Sword, Plasma Launcher, Armor Lock, 4 plasma grenades​

    Loadout 2: Spec Ops
    Focus Rifle, Plasma Pistol, Evade, 4 plasma grenades​

    Loadout 3: Champion
    Concussion Rifle, Needler Rifle, Hologram, 2 plasma grenades​

    Loadout 4: Sentry
    Fuel Rod Gun, Plasma Pistol, Hologram, 2 plasma grenades​




    Spartans-​

    Spatan's Base: Holds: 3 Falcons, 1 Rocket Warthog​


    Phase 1: ​

    Loadout 1: Scout
    Assualt Rifle, Magnum, Sprint, 2 Frags​

    Loadout 2: Marksman
    DMR, Magnum, Armor Lock, 2 Frags​

    Loadout 3: Sharpshooter
    Sniper Rifle, Sprint​


    Phase 2: ​

    Loadout 1: Jet Pack
    Grenade Launcher, Magnum, Jet Pack, 2 Frags​

    Loadout 2: Guard
    DMR, Assualt Rifle, Armor Lock, 2 Frags​

    Loadout 3: Spec Ops
    DMR, Shotgun, Hologram, 2 Frags​

    Loadout 4: Recon
    Sniper Rifle, Magnum, Sprint, 1 Frag​


    Phase 3: ​

    Loadout 1: Kat
    Assualt Rifle, Magnum, Jet Pack, 2 Frags ​

    Loadout 2: Carter
    DMR, Assualt Rifle, Sprint, 2 Frags​

    Loadout 3: Emile
    Shotgun, Grenade Launcher, Armor Lock, 4 Frags​

    Loadout 4: Jun
    Sniper Rifle, Magnum, Drop Shield, 3 Frags​

    Loadout 5: Noble 6
    Assualt Rifle, Spartan Laser, Drop Shield, 4 Frags​


    Comments on the map are appreciated​

    [br][/br]
    Edited by merge:


    All the weapons on the map and gametype are now listed.
     
    #1 anime halo, Jan 2, 2011
    Last edited: May 27, 2011
  2. terrance

    terrance Forerunner

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    The elites seem to over power the spartans by quite a bit in the first phase- didn't notice that?
     
  3. Patsteirer

    Patsteirer Forerunner

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    Hmmm... the Royal Zealot class seems a bit over powered...Plasma launcher, energy sword, armor lock and 4 grenades?
     
  4. anime halo

    anime halo Forerunner
    Senior Member

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    ok Im getting some comments that the elites are overpowered...however it is quite the oppisite...Ive tested this map countless number of times...and in the first phase the spartans are not overpowered and can take the object because they have falcons and snipers as I already stated...and the last phase it gets very crazy with the different classes...but the elites need the extra power because the spartans have the shuttle bays and are close to the core and the cargo bays...allowing them to take elite weapons and the objective easily if the elites didnt have the power to stop them...also they are evened out in that class because they can only attack in close combat and the Plasma Launcher is hard to use in combat because it must be charged...making the Plasma Launcher only good for a distance or when facing Vehicals...but I could agree with you on the fact that that class may be overpowered...
     
    #4 anime halo, Jan 2, 2011
    Last edited: Jan 2, 2011
  5. konradtacular

    konradtacular Forerunner

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    the only problem with this map I have is the special effects. I mean it makes the game seem a little boring in a sense that there is no variety in colour. But other than that 10/10
     
  6. anime halo

    anime halo Forerunner
    Senior Member

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    Thanks for the comment...Yeah I hear that some people dont like fxs on maps because the way it affects the look of maps. I can agree to a degree on this but when I had made this map I was trying to make it night time to go with the campain mission it was based off of. Also thanks for such a high review on the map...XD
     
  7. Juanez Sanchez

    Juanez Sanchez Ancient
    Senior Member

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    It's just impossible to please everyone with an invasion map. They all suffer from some degree of 'invasion syndrome'- even if the problems only come from ppl not knowing their way around. this is a cool map.
     
  8. anime halo

    anime halo Forerunner
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    Thanks juanez, I can agree I dont think I have made a single invasion map where I havent had at least one person complain about something and in this map it was the fx and getting a little lost in the huge ship :p...oh well lol at least the map looks good and has good gameplay...
     

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