Coretazone

Discussion in 'Reach Competitive Maps' started by colonel4h2, Jan 2, 2011.

  1. colonel4h2

    colonel4h2 Forerunner

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    Coretazone

    ....Needs more adrenaline(you!)....8-16
    (Symmetrical, Team Play Based Map)
    UNSC
    6x Assault Rifle
    4x DMR
    2x Grenade Launcher
    1x Rocket Launcher
    2X Shotgun
    2x Sniper Rifle
    1x Spartan Laser
    4x Mounted Machineguns
    14x Frag Grenades

    Covenant
    2x Concussion Rifle
    1x Energy Sword
    4x Needle Rifle
    2x Needlers
    1x Plasma Launcher
    2x Plasma Pistol
    2x Plasma Rifle
    2x Plasma Repeater
    16x Plasma Grenades

    2x Warthogs
    4x Mongoose

    [​IMG]

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    [​IMG]



    DOWNLOAD ----> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12031906
     
    #1 colonel4h2, Jan 2, 2011
    Last edited: Jan 2, 2011
  2. GameTime49

    GameTime49 Forerunner
    Senior Member

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    your map is... interesting to say the least but i'm quite confused on the lay out. i see that its in the coliseum but also has parts with water... what's that about? also theirs a lot of open area throughout the map which will cut out areas of the map in terms of usage also the kill ball and satellite combo in the middle of the map isn't very original in my opinion, i see way to many maps that people make with kill balls and satellites at the center of attention

    all of those should be pretty easy fixes though so... yea
     
  3. Patsteirer

    Patsteirer Forerunner

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    There appears to be a teleporter that takes you to a room farther down the map, with water. Thats what you're looking at. Also, I like it. I dunno if its the lighting or something...but it looks very halo 3 to me.
     
  4. colonel4h2

    colonel4h2 Forerunner

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    I tried to make the map as dynamic as possible giving scenarios not provided by most people. The bottom portion(starting points) is basically for driving, but the starting points are place almost directly next to a grav lift which can bring you to the hall for quick safety. The hall is a closed in area mostly for "shootout" situations using a lot of the cover and ranged guns. The Top is where most of the team action will take place, a open area in which will provide a much more open yet tedious type of game. The Room is a like a shortcut from the top base to base, but instead I chose to make a "Gap" between the teleporters with the sword. Also the map is almost just casual, you know like a walk in the park. I see why you criticize my map in that way cuz i kno everybdy has their own opinions. Thnx for the advice

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    Edited by merge:


    Do you mind if you can get others to give me feed back on the map so I can learn more to make a better one?

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    Edited by merge:


    If anybody has some advice plz tell me
     
    #4 colonel4h2, Jan 2, 2011
    Last edited: Jan 2, 2011

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