"Although it was approved as a recreational establishment, it has since become a hotspot for more unscrupulous endeavors." I'm relatively new on Forgehub, and this is my first Halo: Reach map, so any feedback or suggestions for improving my map would be greatly appreciated. This is the Waterfall Club, located in that little nook beneath the cliff next to the waterfall (hence the name). It's a pretty sizable building that incorporates a bar on the 1st floor, some platform space on the 2nd and 3rd floors, and a spiral walkway ascending to the highest floor. Easy movement from floor to floor is provided by several lifts (with the exception of moving from the 3rd to 4th floor). It's a predominantly vertical map, so if AAs are being used, a Jetpack is preferable in most cases. Cover is abundant on the bottom floor. Four bars, several tables, two balconies, a small rock garden, and an elevated circular walkway are the most prominent. On the 2nd floor, the VIP room and the inner platform provide the most cover. The 3rd floor is the smallest, and safety is more easily found by dropping a short distance to the 2nd floor. The Administrative floor (at the top) is a pair of large rooms connected to the central spire by bridges. The sword is located in the office, and a health pack is in the adjacent room. Weapons: 1st Level: DMR x 2 Shotgun x 1 Plasma Rifle x 1 Plasma Pistol x 1 Magnum x 1 Plasma Turret x 1 Gravity Hammer x 1 (sublevel) Plasma Grenade x 2 Between Levels 1 and 2: Rocket Launcher x 1 2nd Level: Needler x 1 Needle Rifle x 2 3rd Level: Focus Rifle x 1 Staircase: Concussion Rifle x 1 Administrative Level: Energy Sword x 1 Frag Grenade x 1 Overview Blue Spawn Red Spawn (This screenshot was taken in Custom Games, but the Initial spawns are there) Rocket Spawn Gravity Hammer Interior Purple Side Red Side Health Stations Exterior Balconies Grav Lift to the 2nd Level (There's one on the opposite side too). Adjacent to each of these lifts is an identical chute for coming down from higher levels. One way shields slow descent to prevent falling damage. Plasma Turret and Outer Walkway Shotgun Spawn 2nd Level VIP Room Grenade Launcher Spawn (Caveside walkway) Grav Lift to 3rd Level (Same layout as bottom floor lifts) 3rd Level Spiral Walkway to Administrative Level Catwalks to Administration Medical Office Overseer's Office/Sword Room (some view huh?)
Yeah, I know what you mean. There's definitely quite a bit packed in there. If I work on a V2 i'll definitely try to smooth all the rough edges though.
This looks like a very cool map. The bottom story you showed reminds me of the Club Errera with the little "bars"(I think that's what they are). But it does seem like there are to many pathways everywhere
Thanks! Actually, Club Errera did inspire me to have the theme focus on a club atmosphere (and yes they're bars). In regards to the pathways, they mostly just go outwards from the center. With walkways going around the center on each floor. Though the pictures do make it look a bit confusing.
I actually made a map very similar, because it was a club, and it was in the same spot, but yours looks much more elaborate. Looks very nice, and welcome to Forgehub
I've yet to see club-type map. Very cool looking map. I like how you used the purple light to add effects. I think that if you put the juicy Effect on this map it would give it an even better "club" look.
Thanks! Actually, the juicy effect is being used on this map. I guess on some parts it's hard to tell, but on the red side, which is darker because it's in the cliffs shadow, the lights and colors are much more vivid.