Roman Courtyard

Discussion in 'Reach Competitive Maps' started by stoned c0ld, Dec 31, 2010.

  1. stoned c0ld

    stoned c0ld Forerunner

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    This is a totally redone version of my map temple courtyard.
    I expanded the middle courtyard and added new areas to the sides of the buildings.
    You now take spiral staircases down to the completely redone basement,
    which is now totally enclosed.
    heres an overview
    [​IMG]
    heres the expanded courtyard
    [​IMG]
    [​IMG]
    heres where you spawn
    [​IMG]
    the top level
    [​IMG]
    view from the tower
    [​IMG]
    the spiral staircase going down
    [​IMG]
    where you come out
    [​IMG](they're in team colors in team games)
    the basement
    [​IMG]
    [​IMG]
    hope yall enjoy it
    any feedback would be mucho appreciado
    just a note off on the shore you can see usnc and covy forces ready to duke it out.
     
  2. xHoBoSNiPeR

    xHoBoSNiPeR Forerunner

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    this looks pretty neat in my opinion, I have no complains from the pictures except for the 3 plasma batteries so close to each other in picture 6.
    the only real complain is that forerunner structures don't look roman, but that's not your fault. I have to get on reach to get some download space, I'll download as soon as I can to look around and I'll send you a message through XBL when I'm done.
     
  3. stoned c0ld

    stoned c0ld Forerunner

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    thanks cool,
    I didn't want the top of the bridge to be too powerful a spot where you could just camp, so I put some plasma batteries up there
     
  4. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

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    of course the map wont, you have to use your imagination as there are no other structure textures available. (although being able to change it would have been very cool)

    I dont really have a good reason why, but i really like this map. Its clean and simple and you deserve some recognition for it. I havent had a chance to have a proper game on it yet but i had a look around in forge and it seems very well balanced to me.

    My only problem is the lack of cover around the two staircases going to the basment, around the rocks, at the top, there doesnt seem to be much cover available to hide behind and this could cause a problem. You could use some curved walls, similar to Asylum, to provide cover, or even use covy/human baricades.

    Cool Map Though :D
     
  5. stoned c0ld

    stoned c0ld Forerunner

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    anymore feedback?
     

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