This is my first map I have made in Forge. It is a simple, balanced multi-flag/slayer/team slayer variant map. Weapons on map are as follows: At each base: DMR(x2), Sniper Rifle, Shotgun, Plasma Pistol, Needle Rifle, Plasma Grenade(x2), Human Turret Throughout map: Rocket Launcher (center tower), Needlers (x2 on stairwell on each side of tower), Grenade Launchers (x2 on lower platforms), DMR (x4 on walkways), Plasma Grenades (x4 on walkways) Map is a long tunnel with a grav lift in the center that takes you to the top of the tower flanked on each side by walkways that lead to each base. One walkway leads to a tower, and the other to a man cannon. I was trying to make a simple, balanced, fun map that was reminiscent of Longest/Elongation. Let me know what you think! *UPDATE* Added glass sails to tunnel for aesthetics/cover, added shield doors in middle of tunnel so that you can only be shot on your enemy's side, fixed spot where you could get stuck behind crates, swapped needler for plasma repeater, added grav lifts at bottom of center tower so you can reach top without jetpack.
I dig the overall style and design of this map, it's almost simple, but the way you've decorated it - it begins to resemble a weapon or a giant spinalcord or something menacing to that nature. I'll give it a DL, and try to play with some buddies on it, and I'll let ya know how i thought she palyed. =]
I appreciate it. I want to get some good feedback so that if there's anything else I can tweak, I can know about it. It's hard finding people to test maps out for you, haha.
I test maps, and I need one tested..... Anyhow, this map is, er, long. I'm getting the feeling this is making a better version of narrows, which has long since needed to be done. There. I said it. NOW GO BACK TO YOUR CANTALOPES!
I'm trying to do some big team map testing tonight if you or anyone else is interested. There are some pretty decent private groups (ForgeWorld & Forever Forgers) on bnet that are helpful in testing and playing created maps. My GT is Brucer42O (thats a capital 'o' not a zero.) =]
I sent you an invite. I'm stationed in Germany, so my play times are a bit off from the states, I am normally on in the late mornings/early afternoons there depending on time zone.
Yea I figured the corridor was long enough on each side that I could only expose a person to fire on the attacking side and it would still be tough. Plus that small center room is good for close up fights now.