Eventide

Discussion in 'Reach Competitive Maps' started by musikBoi360, Dec 29, 2010.

  1. musikBoi360

    musikBoi360 Forerunner

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    Eventide


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    Free-for-all slayer splash screen.

    This is a symmetrical map meant for hardcore, competitive game play. It is rigged for all gametypes that I've found work well on it: pretty much everything except Race, Rally, and Invasion Slayer (Invasion Slayer... that useless, useless gametype...). I worked very hard on this map to make it not only playable and entertaining, but aesthetically pleasing.

    The orange FX filter is used on this map, not only to give the cool sensation that it is dusk, but to make the colors of the map stand out more. It is easy to determine whether you're on the red or blue side of the map.


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    Pretty... Primary colors....

    The map is completely symmetric, and the weapon layout is natural and organic. Until I have something like a complete diagram with weapon locations, here's some shots of where you can find things:

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    Sniper Rifles can be found on top of the 3-story towers on either side of the map. While the vantage point is nice, there's more than enough cover to keep the snipers from dominating everyone.

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    This is the inside of the Blue base. The inside of the bases are where you can find the Sword and Gravity Hammer. The sword is at the end of the walkway in Blue Base...

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    ...and the Hammer is at the end of the walkway in Red Base.

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    The Rocket is on a platform in the middle. Tried-and-true place to have it, but it works!

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    Shotguns are located on platforms near man cannons that can send players to the other end of the map. (The shotgun is kinda small in this pic, it's in the bottom right-hand corner. Btw, the cannons... Narrows, anyone?)

    All gametypes are supported, but I threw in a few little extras in Infection mode (one of my favorites).

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    Darkness... Eerie.

    When playing the map in Infection, night has fallen, and I made it look like a horror movie with two additional FX modifiers. Testing has proved it to not adversely affect game play, but rather keep the humans on their toes.

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    You can still see, but you must keep your focus, or the zombies'll sneak up on you!

    Also, there are two more gravity lifts in Infection to open up the flow a little.

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    The lift carries you up from the lowest level below the sniper's tower the top of it on either side. This is the Blue side's...

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    ...and this is the Red's.

    That pretty much covers Eventide. I consider it finished, unless I get some tips for improvement that I can't ignore. Enjoy!

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    #1 musikBoi360, Dec 29, 2010
    Last edited: Dec 29, 2010
  2. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    The major problem I can see from your pictures is that you have only two ways to the bases: the man cannons or the middle. This means the middle is going to become a massive choke point and severely affect gameplay.
    Other then that the map looks pretty decent. Id recommend more testing before you post this but for a near first post good job.

    p.s: Me and some buddies are creating a map pack called Project EVENTIDE. Just thought Id let you know. Its been in the making for a while. :)
     
  3. musikBoi360

    musikBoi360 Forerunner

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    Haha really? Wow, I spent a long time thinking of a colorful name that I thought hadn't been used. Do you need me to change the name, or is "Project: Eventide" only a working title for your map pack?

    And also: yes, there are only two main routes into the bases on foot. But those are through the entrances near the center of the map, and by staircases in the back of the bases from the top of them; the gravity lifts don't go to the center of them.
    That said, the interior of the bases are very small areas of the map, and are not supposed to be the focus of combat. Though in FFA, jet packs make the base easily accessible on either side.

    I have play tested the map with 4 people locally, on several iterations through development. It took perhaps 25-30 hours collectively to finish this map, including testing. Whereas my first map is (still) a work in progress, I do believe I've gone the whole 10 yards on this guy before submitting. I suppose I'm not able to separate my 'rookieness' from my user name when posting stuff here. -_-
     
  4. isaacphilis

    isaacphilis Forerunner

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    like you said, you could maybe add a way to the bases around the sides, maybe underneath the middle platform, and maybe over the whole map if possible?
     
  5. Draco Cosimo

    Draco Cosimo Forerunner

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    Wait just a minute...

    This has been a pain in my ***, so I have to say it.

    GET RID OF THE ROCKET!

    Everyone uses a rocket launcher, however, there is a plentiful amount of heavy weapons to use as alternatives. due to the layout of this map, I think you should replace the rocket with a Spartan Laser, or a Fuel Rod Gun. I would also open up the area around the heavy weapon, add columns in twos for cover, and put less high vantage points directly around the courtyard.
     
  6. musikBoi360

    musikBoi360 Forerunner

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    I'll figure out how to get a video up after new years, to demonstrate map accessibility and game play.

    But isaaacphilis, duh. I didn't make any part of the map to be inaccessible... if the bases are restricted, it's only in comparison to the rest of the map, which has 6 man cannons to throw people about. After all, the bases house the sword and the hammer, as well as 2 health stations each, and in objective games, scoring zones. In assault, bombs are planted there. Remember in H3's Guardian, the shotgun alone was only accessible two ways.
     

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