Mirage

Discussion in 'Reach Competitive Maps' started by Artardss, Dec 23, 2010.

  1. Artardss

    Artardss Forerunner

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    [​IMG]

    Wherever I may roam...


    This map was designed for 1vs1 or 2vs2 CTF. It's a very small map, so I recommend it to use the "Art. Flag" gametype (DMR, magnum (5sec rec. time) (15sec reset time))

    Weapons list:

    12 DMRs (30sec, 2 clips)
    2 Needler rifles (30 sec, 2 clips)
    2 Needlers (45 sec, 2 clips)
    2 Plasma Pistols (45 sec)
    2 Grenade Launchers (45 sec, 4 clips)
    1 Concussion Rifle (120 sec, 1 clip)
    1 Sniper Rifle (120 sec, 1 clip)
    2 Frag Grenades (15 sec)
    4 Plasma Grenades (15 sec)​

    [​IMG]
    Red base bottom: flag area, health pack, needler, 2 DMRs​

    [​IMG]
    Red base top: Grenade Launcher, 2 DMRs​

    [​IMG]
    Sideview: Concussion Rifle on midtop, Sniper on midbottom, spawnbunkers for both teams with Needler Rifle in front​

    [​IMG]
    Topview​

    The blue base is the same as the red one. There's also a soft kill area on top of the two bases.

    Update: Rocket Launcher replaced by concussion rifle, less granades
     
    #1 Artardss, Dec 23, 2010
    Last edited: Dec 24, 2010
  2. dark returns

    dark returns Forerunner

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    Love the twists and turns. I think it reminds me of a game i used to play, but cant come to mind...
     
  3. Antares777x

    Antares777x Forerunner
    Senior Member

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    For what this is designed for, I like the concept. Simple, but gets the job done well. Now if this were designed for 4v4, that would be a different story.

    I wouldn't put a Rocket Launcher on a map that is designed for 2-4 people, because then the team that gets it first gains a significant advantage for the first ~3 minutes. Rocket Launchers should really only be used in 3v3 or 4v4 scenarios. You could replace it with a less powerful weapon, like a Shotgun or Concussion Rifle.

    You have a lot of grenades on this map, for both its size and purpose. I'd put less grenades on a 4v4 map lol. Especially considering this is designed for CTF, I'd maybe remove those grenades, and have maybe only two on each side? Just a suggestion.

    I like the middle of the map where the ramps pass each other. Like Dark Returns said, the twists and turns make this map interesting.
     
  4. Artardss

    Artardss Forerunner

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    Thank you for your comment. When playing the map, the Rocket Launcher wasn't that overpowered, since it only has two rockets, but I can understand your concern, I will concider to replace it.
    I think you could be right about the granades, although I haven't experienced it as being too much, I understand the problem. I will lower the amount of granades on the map.
     

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