how well traversed will the middle ring be? this is a view of the middle of the map this is a picture of the turrets on the outer ring this is the picture of the other type of cover on the outer ring this is a picture of the tunnel system (and rocket spawn)
People will feel more like helping if you have pictures.. To get picture you have to take them in theatre (Obviously), put them in you're file share. Go to your Bungie.net profile and find them on there, save them to your computer, them upload them to a photosharing site like photobucket and them copy the Url into your post. It doesn't take as long as it sounds.
thanks a million screenshots will be up tomorrow hopefully map is still misding bottom tunnel area and all the cover, spawns, and other stuff also, the outer ring isnt bad, but it is somwhat bumpy and I cant make it better without z-fighting edit: pics might take a little longer since I have some new plans to make the map better and play bigger because it is small with a couple very direct rotes which I plan on removing
Actually, there is a place on your Bungie stats page where you can look at/download pictures you have taken without adding them to your fileshare.
without any cover on that surrounding ring no one is going to have incentive to go up there often even if there's a power weapon. I suggest putting in some cover here and there and maybe a sniper rifle so it at least pays off to take the risk.
do you think that filling in the middle would help? then I could raise the roof of the tunnels or could a multitiered middle work, with 3 low paths and two higher ridges also, while the advice is appreciated it doea not actually answer my original question of how to convince people to use the middle and upper rings unless a filled in middle would create alot of battle there and making the outer ring ideal for people using the magnum/dmr/sniper, thus killing about 4 birds with one stone edit: and why are walkways bad, or do you just not like them? everyone usually avoids the middle and skirts around the edges think The Cage
I think his comment about the walkways refers to the limited point A to point B possibilities with a walkway you have to go straight and with a dance floor you can strafe and find alternate routes in order to say flank or avoid a sniper. Also with little cover on your rings players would easily be picked off time and time again. So to answer your question you need to add cover and have power weapon spawns in the areas you want players to have to play and fight for. I hope this was helpful.
i said I was going to add cover, please read the post before you critique the pictures, thank you very much
They're giving you advice, don't respond snippily when you don't hear what you want to hear when you ask people for help. The map definitely needs some alternate pathways. Just having rings isn't good for gaming, because you can't choose different ways to get to different places.
if I came off as rude, which I probably did, I apologize, especially toTNort in general, the point I was tryin to stress was that people are taking thes pictures as something they ar not meant to be these pictures are already out of date, as I have been taking the fedback from this thread and implementing it. These pictures are meant solely to give a very general idea of the layout of the map and are not anywhere near f final, due to raised issues and solutions, I am going to give the original post a complete overhaul to make it clearer edit: also, people kept rehashin the same points, so I got a little frustrated since the same issues kept being raised and it wasnt moving on, my apologies extend even deeper
I'm not quite sure what you're asking but, in answer to how to make multiple levels work, there's something I noticed bungie does alot in maps. There might be a map with many multiple levels and height variation, but, throughout the whole map there are hardly any spots where you will have players on your radar that are on more than two levels - this way you think - "they're down there" or "they're up there" - you're not looking up and down - just up or down. Not always - Swordbase doesn't follow this at all - but I've found this really helps when I'm thinking about map design.
yeah, but they at least help give everyone a general sense of what is where, I'll probably update them again today, and thenn they'll probably be out of date in 5 minutes. Such is the nature of a dynamic creation and to Scalpel Technique: that sounds like a good idea, but it is too late for me to implement, I will keep it in mind for future maps, however, if the levels are more or less stacked, as in my map, will players worry as much about the players above/below them, I know I would move to where they were to get kills, but it doesn't worry me when there are above/below me if thry can't see me and I can know how they can get to my level
The cage has to be one of the worst maps i have ever played in Halo throughout the entire series. As wih pinnacle. The reason? Walkways. You need room maneuver. A user above went into more detail about why walkways are bad.