Multiple Levels and How to Make Them Work

Discussion in 'Halo and Forge Discussion' started by seredhras, Dec 21, 2010.

  1. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    how well traversed will the middle ring be?

    [​IMG]
    this is a view of the middle of the map
    [​IMG]
    this is a picture of the turrets on the outer ring
    [​IMG]
    this is the picture of the other type of cover on the outer ring
    [​IMG]
    this is a picture of the tunnel system (and rocket spawn)
     
    #1 seredhras, Dec 21, 2010
    Last edited: Dec 23, 2010
  2. HopefulRUIN

    HopefulRUIN Ancient
    Senior Member

    Messages:
    157
    Likes Received:
    0
    People will feel more like helping if you have pictures..

    To get picture you have to take them in theatre (Obviously), put them in you're file share. Go to your Bungie.net profile and find them on there, save them to your computer, them upload them to a photosharing site like photobucket and them copy the Url into your post.

    It doesn't take as long as it sounds.
     
  3. TNort17

    TNort17 Forerunner

    Messages:
    43
    Likes Received:
    0
  4. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    thanks a million screenshots will be up tomorrow hopefully
    map is still misding bottom tunnel area and all the cover, spawns, and other stuff
    also, the outer ring isnt bad, but it is somwhat bumpy and I cant make it better without z-fighting

    edit: pics might take a little longer since I have some new plans to make the map better and play bigger because it is small with a couple very direct rotes which I plan on removing
     
    #4 seredhras, Dec 21, 2010
    Last edited: Dec 22, 2010
  5. DeadlyHeretic

    DeadlyHeretic Ancient
    Senior Member

    Messages:
    73
    Likes Received:
    0
    Actually, there is a place on your Bungie stats page where you can look at/download pictures you have taken without adding them to your fileshare.
     
  6. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    added pictures
     
  7. TNort17

    TNort17 Forerunner

    Messages:
    43
    Likes Received:
    0
    without any cover on that surrounding ring no one is going to have incentive to go up there often even if there's a power weapon. I suggest putting in some cover here and there and maybe a sniper rifle so it at least pays off to take the risk.
     
  8. Bloo Jay

    Bloo Jay Ancient
    Senior Member

    Messages:
    5,298
    Likes Received:
    8
    You need more dance floor. Walkway-esque maps are not good for gameplay at all.
     
  9. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    do you think that filling in the middle would help? then I could raise the roof of the tunnels
    or could a multitiered middle work, with 3 low paths and two higher ridges
    also, while the advice is appreciated it doea not actually answer my original question of how to convince people to use the middle and upper rings unless a filled in middle would create alot of battle there and making the outer ring ideal for people using the magnum/dmr/sniper, thus killing about 4 birds with one stone

    edit: and why are walkways bad, or do you just not like them? everyone usually avoids the middle and skirts around the edges
    think The Cage
     
    #9 seredhras, Dec 22, 2010
    Last edited: Dec 22, 2010
  10. TNort17

    TNort17 Forerunner

    Messages:
    43
    Likes Received:
    0
    I think his comment about the walkways refers to the limited point A to point B possibilities with a walkway you have to go straight and with a dance floor you can strafe and find alternate routes in order to say flank or avoid a sniper. Also with little cover on your rings players would easily be picked off time and time again. So to answer your question you need to add cover and have power weapon spawns in the areas you want players to have to play and fight for. I hope this was helpful.
     
  11. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    i said I was going to add cover, please read the post before you critique the pictures, thank you very much
     
    #11 seredhras, Dec 22, 2010
    Last edited: Dec 22, 2010
  12. TheOneHawk

    TheOneHawk Forerunner

    Messages:
    18
    Likes Received:
    0
    They're giving you advice, don't respond snippily when you don't hear what you want to hear when you ask people for help.

    The map definitely needs some alternate pathways. Just having rings isn't good for gaming, because you can't choose different ways to get to different places.
     
  13. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    if I came off as rude, which I probably did, I apologize, especially toTNort
    in general, the point I was tryin to stress was that people are taking thes pictures as something they ar not meant to be
    these pictures are already out of date, as I have been taking the fedback from this thread and implementing it. These pictures are meant solely to give a very general idea of the layout of the map and are not anywhere near f
    final, due to raised issues and solutions, I am going to give the original post a complete overhaul to make it clearer

    edit: also, people kept rehashin the same points, so I got a little frustrated since the same issues kept being raised and it wasnt moving on, my apologies extend even deeper
     
    #13 seredhras, Dec 23, 2010
    Last edited: Dec 23, 2010
  14. DavidJCobb

    DavidJCobb Ancient
    Senior Member

    Messages:
    596
    Likes Received:
    18
    Not to sound like a ****, but there's your problem.
     
  15. Scalpel Technique

    Senior Member

    Messages:
    132
    Likes Received:
    5
    I'm not quite sure what you're asking but, in answer to how to make multiple levels work, there's something I noticed bungie does alot in maps. There might be a map with many multiple levels and height variation, but, throughout the whole map there are hardly any spots where you will have players on your radar that are on more than two levels - this way you think - "they're down there" or "they're up there" - you're not looking up and down - just up or down. Not always - Swordbase doesn't follow this at all - but I've found this really helps when I'm thinking about map design.
     
  16. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    yeah, but they at least help give everyone a general sense of what is where, I'll probably update them again today, and thenn they'll probably be out of date in 5 minutes. Such is the nature of a dynamic creation

    and to Scalpel Technique: that sounds like a good idea, but it is too late for me to implement, I will keep it in mind for future maps, however, if the levels are more or less stacked, as in my map, will players worry as much about the players above/below them, I know I would move to where they were to get kills, but it doesn't worry me when there are above/below me if thry can't see me and I can know how they can get to my level
     
    #16 seredhras, Dec 23, 2010
    Last edited: Dec 23, 2010
  17. Bloo Jay

    Bloo Jay Ancient
    Senior Member

    Messages:
    5,298
    Likes Received:
    8
    The cage has to be one of the worst maps i have ever played in Halo throughout the entire series. As wih pinnacle. The reason? Walkways.
    You need room maneuver.

    A user above went into more detail about why walkways are bad.
     
  18. seredhras

    seredhras Forerunner

    Messages:
    210
    Likes Received:
    0
    I love the cage, and pinnacle too (except for swat and snipers on pinnacle)
     

Share This Page