Hog Coliseum

Discussion in 'Reach Competitive Maps' started by monkeybean, Dec 22, 2010.

  1. monkeybean

    monkeybean Forerunner

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    HOG COLISEUM


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    Hey guys. Just so you know this is my first post so if i have made any mistakes please flag them up so that i can correct them.

    This Map is primarily a symmetrical Team death match map, but it can also be used for multi flag, one flag and king of the hill. It was created in around 3 hours by me, Randombean28 and Archie Chip and Jackp360

    The teams spawn at either end of the combat area, next to vehicles. People who decide ti use vehicles can move through the entire map including the inner arena, but it is easier and safer to move in a circuit around the outer ring and get into vehicle fights. Each team gets a rocket warthog which takes 2 minutes to respawn, a machine gun warthog which takes 1 minute to respawn and a mongoose which takes 30 seconds to respawn. People who go inside the main arena can either fight it out on the ground or go up either the left or right walkway where depending on which direction you go will lead you to either a sniper rifle or a focus rifle. If you carry on walking on the walkways you will reach a machine gun turret halfway on either walkway and if you carry on further you will reach the other teams area of the walkway and their weapon spawn. Also if you look underneath the walkways, depending on which side you are at you will find a shotgun. In the centre of the arena you will find a circular structure, and in the centre of that you will find the rocket launcher.

    I have tested the map many times in custom game sessions, and i have always asked for feedback. Almost all feedback has been positive and i have made sure to make improvements that are suggested.

    Here are some screenshots of the map in action:
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    please download the map from the link below and give feedback. What was good? What improvements can be made? Thankyou
    Link to map: Bungie.net : Halo Reach : File Details
     
    #1 monkeybean, Dec 22, 2010
    Last edited: Dec 22, 2010
  2. Talons013

    Talons013 Forerunner

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    Just for the record your text is hard to read. if you could change this for future postes it would be appreciated =)
    As for the map it looks very bland. the concept of having an outer ring though is pretty cool in my opinion. however theres no cover for say a sneaky sparten (like myself lol) to walk around and steal the flag or ambush the enemy. I realize that its purpose is for vehicle warfare but maybe change it alittle or have another map less based on vehicles. also going back to the bland thing, you should add some FXs to make the teams lights stand out. a few asthetics would'nt hurt either (pretty structures in the map make me feel HAPPY!!!)
    But good job on your first post and welcome to forgehub!
     
  3. monkeybean

    monkeybean Forerunner

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    sorry about the text
    and yeah i didnt realy know what to put in in the way of aesthetics so i just left it blank however i might be releasing an updated version soon with any improvements suggested so keep a look out
     

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