Versitilia 1.1 Hello everyone this is proud owner of forgerunners forge team here to show you that cold storage can be pooped on haha Ps i deserve 50% credit the other credit goes to my bestfriend and missing forge partner redemption please comeback i miss you severan is boring and wont let me make maps with him... Well this map is at least 85% closed in the other percent it outside view its asymeticrile with pure balance between the spawns. Well that shows you the lay out the spawnbases rockets in the middle of those rocks and yea that was in observation deck near bluebase lmao its awsome WEAPONS-DMR-4 Rockets-1-120 spawntime needlers-2 needler rifles-2 shotgun-1 gernade luancher-1 no vehicles or armor abiliteis please download to help reach my life dream of becoming an architect thank you VeRsItILa 1.1 download now www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10494592&player=o%20ForgeRunner%20o
Looks like an interesting map. I like the aesthetics so far, and the fact that its asymmetrical is a plus. I get a hard on for asymms. A few of the spots show in the pictures look a little tight and I'm worried the map might be a little too linear, but I'll have to give it a shot.
To add onto what Shnitzel said, I see that you have spawns facing towards a wall. This means that when a player spawns (the most important phase in understanding a map comes from when and where you spawn) they will immediately run into a wall, disorienting and confusing themselves. You might want to start testing your maps before posting them. Even a simple 1v1 game with a friend can highlight problems with the map that you can then easily fix.
if you look closer some of those spawns are actually angled towards the hall and some towards the large room, If not then the version forgerunner submitted wasn't the official version. one big flaw I forgot to fix, (And something i have been meaning to do) was the amount of clips in the rockets. TBH I have been thinking about refining the design, While the layout is eye catching I feel that there is some playability issues. I have done a 2v2 on it and it was a very close game while being fun as hell. This map stands currently now only a stepping stone to a much greater design. My mind is in full gear right now of what I am going to be doing next. and a remake of this is in order. Forgerunner and I have had a rough go But we'll get going on this project. Advice is always great, personally tho I would rather a person come into the game and give advice, GT is DHG redemption7, send a msg cus friend's list is full