Welcome to my first Halo: Reach map to be posted. Its been through a lot of testing, and seems ready. The Game Variant -Survivors and zombies have 90% speed and 90% jump capability. -Survivors and zombies lack shields. -Zombies are immune to headshots. -Damage done and damage resistance have been modified; zombies can take a total of three DMR or Magnum rounds. -A Safe Haven constantly covers the interior of the diner. -Human traits outside of the safe haven will be discussed later. The Map: This map consists of four streets that surround a diner. When played with the correct game variant, the survivors are forced to stay inside the diner by an infinite safe haven. The Exterior of the Diner (via Initial Loadout Camera): There are many entrances; windows, doors: all open at the start of the game. The Interior of the Diner (via Initial Loadout Camera): The interior is somewhat open, visually at least. The windows in the middle allow survivors to see zombies entering the diner from almost any point, without allowing them to target them. More Interior Images: The Kitchen (Yes that's a stove!!!): The Survivor Spawn (Registers...) reinforcing... As the survivors' numbers dwindle throughout the round, the entrances offered to zombies become increasingly restricted. The windows and doors will barricade one by one, until after about two and a half minutes only about four or five entrances remain: Fully Barricaded front of the diner: Another Barricade (Uses table): Let's talk about going outside... As a survivor, the outside is the last place you want to go... Survivors who exit the diner instantly become incredibly slow, attain a waypoint over their head, and will find themselves incapable of dealing out damage. The outside is for the dead only. Here is what awaits, outside the diner. The street at the front of the diner: The street on the side of the diner (side with many windows): The alleyway on the other side of the diner: The street behind the diner... Now you may have noticed that interesting rock garden... Now this, as well as the Scorpion, and even the barrier seen in the screenshot of the street behind the diner all function as navigational helpers. Placed near intersections or at intersections of the streets, they help orientate the zombies upon spawn. --- Now for them tasty action shots! I really like the effects as far as sparks, smoke, blood, and such in Reach. Being cornered is FUN! And yes, that shotgun smoke did totally make a face. Parallel Sturcture:
This map looks brilliant, and very high quality for your first map. The asthetics inside the diner look great and I like the way you have made it too look as if all of the objects inside have been disturbed by the zombie invasion. The gametype also is avery good idea and will prevent any spawn camping which makes the game much more fun to play. Two questions... What weapons do the humans start with and what other weapons are available for use and how much ammo do they have as you did not make it very clear in your post? Are the vehicles drivable by the humans or zombies? Cool Map
this looks amazing. absolutly amazing. congradulations on your first post, and comeing up with this. i also like how you did baricades with the railing, i will definatly use this technique in the future. looks amazing definate DL. i will come back with more later
This is absolutely awesome! I downloaded it, and the barriers help so much. Usually in infection games, after 2 or 3 survivors go down the rest start dropping like flies. With these barriers it helps prolong the game and make it very intense. Bravo my good sir.
So I just played this map with some of my friends and here is what I think: The Diner is absolutely beautiful, meaning it's aesthetically pleasing. Gameplay is quite solid, but I never got to look at the Gametype Setup. The Diner is a little bit cramed, because when there are 3-5 zombies or more, you might be forced out of the diner, which means you are EASY prey. Overall, the map and gametype alike are very fun and promising.
Kind of reminds me of some of these zombie movies I have seen on TV. Which I think is exactly what people want to see in forge map design when it comes to infection style maps. If you ever start working on another infection style map then try taking a look at movies or video games that revolve around various zombie (aliens, mutants, vampires, etc...) situations. I still have yet to see someone create an infection map in a hospital but I never thought of an infection map based around a diner. So good job and I hope to see some more of your work soon.
Wait, so what would happen if one or more of the survivors somehow got into the scorpion or another vehicle? You did put vehicle restrictions on the survivors, right? Other than that possible but not likely problem, the map looks pretty well made. The aesthetics look fairly good and it definitely looks like a good and playable infection map. You've got my download.
Cool dude, you finally posted this map! This map is awesome. I love the way you used the safe haven to create the windows and make it so that leaving the diner is a bad idea and I love the way the windows get boarded up over time. The game is great as well. It's very challenging, and that's a good thing. Also, I'm in one of the screenshots. I feel special.
Wait the windows actually board up! I didn't know that! That is pretty cool. Thats an idea that would be great to cooperate into a house based map.
This is now my favourite infection map. First off, the aesthetics and forging are perfect. The inside actually looks like a diner, especailly with the chairs and kitchen. The way the windows and doors board up is also great. Its the key feature in this map, along with the Haven. Gameplay wise, its the best and most balanced infection map I have ever played. Most maps give the humans too much of a stance, and it can get frustrating for the zombies if they are constantly being shot in the head. However, Ive only played this map with 4 people, so the feedback may not be incredibly accurate, but nevertheless, it is one of the single best infection maps out there. Great job.
I love realistic looking maps, like houses shops parks things you would see in real world and this map is very good aesthetically. Some of the barricades looks bit sus like who puts a table balancing on a wobbly plank to hold out hordes of zombies still good in game just unrealistic lol
Overall, nice map. Back in Halo 3, the best to look forward to, were completely clean, crisp maps that created amazement for the eye. Now that all forgers can accomplish this, they can work more towards the game play of the map. You have accomplished this yourself. My friends and I enjoyed this map greatly, keep up the work!