2 Way Invasion

Discussion in 'Halo and Forge Discussion' started by seredhras, Dec 17, 2010.

  1. seredhras

    seredhras Forerunner

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    Here is a general idea for an invasion map.

    First Phase:

    The Spartans infiltrate an Elite base using the sewage system and paratroopers (imagine some sort of barrier the falcon couldn't cross but people could (like a relatively high vehicle-only teleporter)). In a plaza, the Spartans will have a reinforcement drop, in the storyline, this would be a timed thing, in game, it would be neutral cpature zone and whoever captured it would get the reinforcements. Simultaneously, with a separate neutral cap zone, the doors to the Elite garage would open (to counteract the Spartan reinforcements because Elite intel is insufficient to determine what they control and what the Spartans control).

    Second Phase:

    Whoever controlled the Spartan drop would obviously gain the upper hand, and if they controlled the Elite garage as well, it should be a breeze for them to do this second phase.

    Unknown to the Elites, the Spartans also received a positional defensive package and know, have to hold off the Elites from pushing them back (basically, defend the vulnerable spawn points) and eliminating their way of exit. This will be simulated by a neutral capture zone with a 3 minute timer (it shouldn't matter who is in it, the timer should still count down). The spartans spawn nearby, and can also use a counter push by planting a bomb (instant plant and 10 second detonation delay) and blowing up the elite generator, which will power the shield doors closing off their central mainframe

    Third Phase

    Obviously there will be more reinforcements

    Now, the Spartans are trying to capture the central main frame, which is the computer brain of the gun, or contains important info and we can scrap the entire gun idea, so they can construct their own gun while crippling the Elites'. Meanwhile, the Elites are trying to plant a bomb at the Spartans pick up zone (their bomb is inferior and requires 30 seconds to arm) with 30 second delay (but also a 25 second disarm time).


    At any point, the Elite should win if the phase goes uncompleted
    The Elites should also gain one point per round where they achieve their goal before the Spartans


    If it is possible to set up separate storylines depending on who does what, please tell me.
    Also, the bomb timing stuff might be out of my control, but that is okay, please tell me how I can change those if it is possible, i doesn't matter if it doesn't work the exact way I described, partial is better than not at all

    Anyways, what do you say? Will this work? Send me a message over xbox live if you want to help with the idea, but I would like to see at least one of your maps first, no pictures of them in this thread please and thank you, only links.

    My map is Shockwave: Bungie.net : Halo Reach : File Details
     
  2. Spicy Forges

    Spicy Forges Ancient
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    Im not sure you will be able to put this off as it seems to require 2 games of invasion playing simultaneously on map.
    However thats only saying the Invasion gametype cant cut it. If you tweak the settings of Invasion Slayer it could work close to what you want but without the final bomb phase. That gametype has tiers which are unlocked via receiving points. I assume that the tiers correspond to the phases in Invasion, I could be wrong though.

    Best bet is to tweak Invasion Slayer a lot to see what you can get.
     
  3. seredhras

    seredhras Forerunner

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    gonna test it now
    does not work :(

    [br][/br]
    Edited by merge:


    well, is the spartan side a good idea?
     
    #3 seredhras, Dec 17, 2010
    Last edited: Dec 17, 2010
  4. DavidJCobb

    DavidJCobb Ancient
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    In your Phase 1, Spartans could take either point to start Phase 2. So by acquiring the reinforcements, they would automatically win the Phase.

    You can't mix Phase types. A Phase can't have a Territory and a Core/Bomb at the same time. No Phase 2 for you.

    Defenders (Elites) can't attack, so there will be no bomb-planting in Phase 3.

    Though the Reach strategy guide (that I skimmed in a GameStop one day) states that objectives can be limited in purpose (a Capture Point or a Flag Drop), I have not found this to be true in practice. Supposedly, Blue Team INV_OBJECTIVEs are only active in Territories Phases and Red Team INV_OBJECTIVEs are only active in CTF/Assault Phases; however, in my experience, all INV_OBJECTIVEs for a Phase will be active and will function in the manner dictated by the gametype settings... So if you place two INV_OBJECTIVEs for a Phase, one Blue and one Red, and set that Phase to CTF in the gametype settings... Then the attackers can bring the Core to either INV_OBJECTIVE to score. So... double-no Phase 2 for you.
     
  5. seredhras

    seredhras Forerunner

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    i said it didn't work
    however, forging is alot about creativity and trying new things, after all, in Halo 3, some one had to play around alot to find a bunch of the glitches that made alot of maps possible, so although two way invasion doesn't work, i can hope that my idea might spark an idea in someone else, and eventually, we might develop something new and useful

    [br][/br]
    Edited by merge:


    oh, and another thing i can add to what you said about objectives, a neutral objective is still counted as red (if elites are attacking)
    and what you said appears to be confirmed in my quick tests
     
    #5 seredhras, Dec 18, 2010
    Last edited: Dec 18, 2010
  6. Luv Gunn

    Luv Gunn Cartographer
    Senior Member

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    I'm a big fan on Invasion. It'd be cool if you DID find a way to have a multi-tiered battle that didn't rely on the "Offense/Defense" aspect. Essentially have neutral objectives at every tier...

    I think that'd be your best bet at achieving this but I gotta admit it doesn't look very good. I'll mess around with it too just to see if I find anything cool.

    Keep us updated if there is any new news.
     
  7. seredhras

    seredhras Forerunner

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    neutral objectives dont work as neutral, but as offensive
    as crypto nv said, it would probably require a heavily modified invasion slayee gametype

    edit:
    this could work to simulate giving the defenders a territory to capture
    in P2, set the neutral cap zone to red (for attackers) and give it a long (ie 2:00 min) timer. Then spawn the Spartans nearby and give them defensive positions around it. This causes it to simulate an assault by the Elites since the Spartans are now defending to capture the territory, forcing the Elites to attack to prevent them

    in the 3rd phase, if the Spartans are given a strong position that semi-dominates the map to drop off the core, then the Elites will, in theory, attempt to neutralize it. This urge (for lack of a better word) is strengthened by the fact that if the Elites control the place to cap the core, then the Spartans can't cap it. This would replace arming the bomb, but still works because the Elites would spawn by a harder to defend core.

    These work on a similar principal to camping, but stronger. It is that if you are in one place, for the enemy to kill you (which is the Elite's main way of stopping the Spartan's) then they have to go to you.
     
    #7 seredhras, Dec 18, 2010
    Last edited: Dec 18, 2010

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