Longview

Discussion in 'Reach Competitive Maps' started by darrelnicolaye, Dec 14, 2010.

  1. darrelnicolaye

    darrelnicolaye Forerunner

    Messages:
    7
    Likes Received:
    0
    This will be my second post on here. The last map, Redemption, which you can check out here was my first post. Anyway, this map I'm about to show you was inspired by a halo 3 map called standoff. Standoff was meant mainly on a rocket launcher and a couple shotguns, mongoose, and warthogs. But I didn't want it to be too similar, so I added a couple snipers. ..and a sword. If you're one of those people who likes to live on the wild side, please.. please.. help yourself's. :)

    Now, to drive through the images!

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Well, that's it. Check it out. I worked my ass off to make it, hope you'll enjoy playing it as much as I did. ciao!
     
    #1 darrelnicolaye, Dec 14, 2010
    Last edited: Dec 14, 2010
  2. Gazzaverage

    Gazzaverage Ancient
    Senior Member

    Messages:
    219
    Likes Received:
    0
    I'll try to be as constructive as possible.

    This map needs a lot more work. Parts of it are cool and you have built some nice unique structures and the vehicle paths are nice, but there are a lot of points you need to improve for your version 2.

    • The kills zones are HORRIBLE. You instantly die from walking down the slope to the left of red base. I would use soft safe areas rather than kill zones.
    • You should place some more warthogs. The one that you have placed can be reached by red team a lot fater than by blue team (assuming mongoose use). Why not give them a hog each. If you are going to place an odd number, place it toughly equally between the two teams.
    • The sandbag wall with the turret does not provide cover. Even whilst ducking, a players head is exposed from all directions. make at least some parts of it head high to a crouching players.
    • Some of the cover in the middle seems rather random and haphazard. the tunnel sections in perticular seem really out of place. Maybe rocks would have looked more natural.
    • The walkway off to the hammer and the man cannon back seems a bit pointless.
    • I would avoid putting explosives near to areas of hard cover. they will make random grenade spam too lethal IMO.
    • Lastly, some of your respawn points are really exposed. I foresee major spawn raping issues in some places.
    Don't be discouraged by these comments. The map has potential, but it just needs work. Hopefully, my feedback will help you iron out some of the flaws.
     
    #2 Gazzaverage, Dec 14, 2010
    Last edited: Dec 14, 2010
  3. darrelnicolaye

    darrelnicolaye Forerunner

    Messages:
    7
    Likes Received:
    0
    Thanks, Gazzaverage for the feedback! Yeah, I think I know what you'r talking about.. The Kill Zones, and Soft Kill Zones were the last things I fixed, I rushed through them. And the other downers, I'll try and fix, too. Thanks again!
     

Share This Page