Spirit

Discussion in 'Reach Competitive Maps' started by Slamm Andrews, Nov 21, 2010.

  1. Slamm Andrews

    Slamm Andrews Forerunner

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    The inside is pretty much close quarters fighting, I will agree. I spent a while trying to raise the ceiling to the sniper rooms, which too a lot of effort to get it as high as it is now. I can see what other options I have for the walkway to the lift in the center. At this moment I can see the curve being switched around and the bridge ramps connecting to the back wall where the needle rifle spawns. But this configuration gets messy too.

    I was actually pleased so see even with 7 DMRs on the map, not many people in the tests chose to grab them. They serve their purpose where they are placed though: dominating the outer ramps and top floor.
     
  2. Drew980

    Drew980 Forerunner

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    How many people would you recommend I play with on the map? I certainly do not want to just play alone and say "Oh you know...this is cool" and then forget about it.
     
  3. Slamm Andrews

    Slamm Andrews Forerunner

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    I'd put 6-10 for FFA or 8-12 for teams. It also plays fine for a smaller game, but those sizes work well.
     
  4. zocho

    zocho Forerunner

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    First off, I LOVE THE FLOATING ROCK idea, simple yet aesthetically pleasing-eye candy if you will! however, the top area of the main structure seems cool and all, but also confusing and even tough they are neatly placed, they look messy, maybe replacing them with something else or maybe delete every-other brace tunnel. Also I find that even tough the plasma launcher is near the man cannon, that not many people would take the "mile hike" to get it, maybe shortening the bridge out to the cannon man would be nice

    Neatness-9-10 few things you could clean up but not much.
    Aesthetics-8-10 rocks are cool top is cool yet confusing
    Weapon placement- cant comment, because i would have done different weapons not because yours is bad, but I find myself always heading for the comforting sniper/rocket/sword layout
    OVERALL 8.5/10 nicely made looking forward to download (there are many other things i would judge but I have to dash) HAPPY FORGING!!
     
  5. Slamm Andrews

    Slamm Andrews Forerunner

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    #25 Slamm Andrews, Dec 8, 2010
    Last edited: Dec 10, 2010
  6. OneDeviantsFate

    OneDeviantsFate Forerunner

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    This map needs more attention NOW!

    Other than some weapon placement issues the map looks flipping fantastic. Not for people who don't like vertical fighting. High ground gets the upper hand, but so many places to play hide and go seek. Found some trick jumps that helped me out a bit... Hope you watched the playback of that test, that last battle for 1st ended in an epic finale.
     
  7. crapoess

    crapoess Forerunner

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    I love this map, its definetly a great one the rocks tleporting was a great idea, and the gameplay looks like it would be smooth, im hoping for a download its on its way now
     
  8. Slamm Andrews

    Slamm Andrews Forerunner

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    I did indeed! We will have to test it out again soon with my new weapon placements. I just haven't been on that much, but I assure you, I will update as soon as I can get a few more games on it. I will render and upload a fly through as well. To anyone willing to test, message me and I will upload the latest version. If you could then send me the video through file share, that would be amazing! Thanks everyone!

    -Slamm
     
  9. FloppyPhoenix

    FloppyPhoenix Forerunner

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    From a first glance, the map looks amazing. It looks like a lot of attention was given to aesthetics while retaining symmetrical game-play. The various paths to many areas appears to take a lot of focus away from camping. One thing that just isn't getting to my liking that much is the placement of rocks. Yes, it does look cool to have the rocks seemingly 'floating' on lights, but the rocks seem completely out of place. Maybe you should try putting upside-down tin cups in place of the teleporter receivers to make it feel like the rocks are meant to be there.

    A good first impression, like the one you gave me, shows that you are headed into the right direction. Good job. I'll definitely download.
     
  10. leegeorgeton

    leegeorgeton Forerunner
    Senior Member

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    I've noticed this map for quite some time now. Definitely one of the most aesthetically pleasing maps I've seen. It just looks beautiful from any angle.
     
  11. sandervkva

    sandervkva Ancient
    Senior Member

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    First of all, i really like the courtyard! (both the upper and the lower)
    The rest of the map also has great aesthetics.
    I agree about the plasma launcher though, the larger part of the map provides sufficient cover to evade the slow moving stickies. I suppose you could do with one of the lesser power weapons (Gr Launcher, Concussion) or give the rockets less additional ammo.

    I don't think there'll be much camping done there, as you're clearly the one with the low ground and no cover. Using the mancannon will warn everybody on the map where you're going.

    Nice job!
     
  12. Jak Cryton

    Jak Cryton Forerunner

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    I disagree, as it seems most others, with this comment. The rocks I felt added that "natural" element, to an otherwise construct environment. I felt they keyed in on the "spirit" aspect of the map.

    Either way, I have not been able to get another playtest set up, and kind of dropped out of setting them up. It was getting a bit difficult to reliably find people to show up for a Custom Game Night. I really want to test out the newer version you have been working on, though. I know I have seen bits and pieces, but by now I am sure you are well beyond anything we were toying with a month+ ago. If you are able to get together a group let me know. The games we already played were a lot of fun, and I am sure its only going to be funner with the updates.

    I will keep an eye out if you post something beyond the 3.1 preview. There hasn't been any traffic on that thread for a month. Hopefully you are still working on, or better yet completed, a final version of Spirit!
     
  13. FloppyPhoenix

    FloppyPhoenix Forerunner

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    I only suggested that upside-down tin-cups be put in place of the teleporters. What I implied was that it would keep it more natural, but of course I forgot to mention. Anyways, I am not asking you to change the map. The map itself is almost perfect, aside from small game-play changes, which were already said prior to my post.

    Other than that, it was just my opinion. Keep up the good work anyways ;)
     
  14. Slamm Andrews

    Slamm Andrews Forerunner

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    NEW VIDEO FLY THROUGH
    YouTube - Halo Reach: Forged Map: SPIRIT

    Jak-

    Thanks for keeping me in mind. I've been very busy over holiday break and this semester might be a bit more hectic. But I definitely want to release the latest version once we get a play through up! I am decently confident in how well the latest version plays, and I've been tempted to just post the new map up without a proper play test. But I want to make sure weapons feels right and the balance works.

    Thanks still to every single person who has downloaded the map. I hope you will be patient with me as I try to find a way to get some play tests going. And if you want to help test, please let me know! I'd love your input.

    However, I'm not going to change the floating rocks. The tin cups are too large and cost waaaay too much. I think players will find the latest map is quite an improvement over what is currently on my file share.

    Thanks again, all!
    Slamm
     
    #34 Slamm Andrews, Jan 11, 2011
    Last edited: Jan 11, 2011
  15. Jak Cryton

    Jak Cryton Forerunner

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    I was just going to say you may want to post the video on the main page, as well. The thread has been getting a handful of posts so possibly new people will come across it, but not be interested in sifting through all the posts.

    I just figured out how to render video as well, so I made one each for Vexis and Skyline. I was going to see if you'd plan on making one for your map.

    I am really glad to see that all, or most all, of the changes Spirit has undergone survived! Now we need playtesting! Get on it Sucka! I will let you know if I get a group together. Right now as I type a group may be gathering. Do you have a version up for testing with the changes made?
     
  16. Slamm Andrews

    Slamm Andrews Forerunner

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    Just posted VERSION 3.3!!! Plenty of new pictures and a video flythrough. Thanks so much to everyone who has downloaded the first!!

    Jak and I will be posting some video of gameplay on Spirit as soon as we can get some solid runs on the map. Check back for some new footage soon!
     
  17. OneDeviantsFate

    OneDeviantsFate Forerunner

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    If you see me online invite me for a match. Would love to see the updated version. Have a new map myself I am trying to finish up, actually aesthetically different compared to most maps I have seen, would like feedback from trusted Forgers (that would include you). Have to get a rematch against you, remember last time, I just barely pulled the lead from your grasp by one point with 2 seconds remaining. Anyways, I have been away on business for weeks and pretty busy, but if I see you on I will hit you up as well.
     
  18. Slamm Andrews

    Slamm Andrews Forerunner

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    Heck yeah! That sounds awesome. I'd love to see your map as well. I've been working on a remake from Day of Defeat Source that should be pretty solid for some casual halo games. Can't wait to see your stuff! (and reclaim that last point :p )
     
  19. timmypanic

    timmypanic Forerunner
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    Didn't realise you have a new version of this map! Loved the first version, will get some customs on this and see how this compares to the older version. Awesome aesthetics, and very nicely layed out. Great work
     

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