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Discussion in 'Reach Race Maps' started by Flair iz NasTy, Dec 7, 2010.

  1. Flair iz NasTy

    Flair iz NasTy Ancient
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    Paramount
    By Flair iz NasTy (NEW GAMERTAG IS BLACK DOCTORXX)


    I haven't made a racetrack in a LONG time , but I had free time so I decided to finally create one . I don't feel like writing a big paragraph describing the track , so here is a few pictures , and the download link . Please leave constructive criticism , no bashing , I'm still not even close to used to Reach so if I made some silly errors simply tell me . Thanks , enjoy.

    Pictures:

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    Download Link:Bungie.net : Halo Reach : File Details

    PLEASE NOTE: I am BLACK DOCTORXX . I changed my gamertag due to a Bungie error of not being able to upload files onto my file share . If anything is wrong or missing with this post/thread PLEASE tell me .
     
    #1 Flair iz NasTy, Dec 7, 2010
    Last edited by a moderator: Jan 4, 2011
  2. Noble V1

    Noble V1 Forerunner

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    This looks amazing. That first pic made my jaw drop. All of your paths looks smooth and just the sheer size and structure of this track are awe inspiring. Nice aesthetic touches with the rocks too although there are a few of them that look somewhat unnatural.
     
  3. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    I helped test this out earlier today, gotta say for me it was pretty challenging. Good job bud. All was pretty smooth and the checkpoints were diffidently placed well. Hope you get some good feedback.
     
  4. chung_wii

    chung_wii Ancient
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    Blaze, u where never the mongoose type... haha. Roller coasters for you are probably impossible. hahaha

    Anyways, to the map.. Very good. I'm not so sure about some of the turns being borded, for instance, the bride larges... idk why but I feel like they could cause some difficulty with driving. Anyways, yeah. I'm glad to see you are alive and making tracks. haha. I thought u died off like all the other racetrack makers lol.
     
  5. Wrek

    Wrek Forerunner

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    Looks Pretty cool and i like how smooth the track is...

    But if this s intended to be a racetrack it should be double wide so there is enough room for overtaking, even if it does mean shortening the track. if this a roller coaster track then it is fine how it is but i agree with chung about the bridge larges

    Wrek
     
  6. Blaze

    Blaze Sustain Designer
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    Yeah. XD I made it, even if it took me like a minute longer to complete it. Haha
     
  7. Flair iz NasTy

    Flair iz NasTy Ancient
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    Its obviously meant to be a roller coaster track , I just use the Race game variant because it is much better then any others for racing .
     
  8. smithy318

    smithy318 Forerunner

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    The track is pretty awesome both racing and aesthetically. However,

    Where you have built it through trees, they block the path.
    Most of the time i fell off there was no death barrier below.
    And the track was too small and i kept falling off :p

    Apart from that it was pretty fun to race on :)
     
  9. Hank102938

    Hank102938 Ancient
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    This was one tough track. Its defiantly epic, but long and hard. Some of the banking made it difficult to stay on the track in certain places, mainly where you were going strait, but there was banking off to one side. It was hard to say on in those places. The trees in the middle of the track stop you and the parts where the track goes under a really low part of the track above made it hard to stay on the track. And the end needs to be wider. Also the gravity lifts stopped me a few times. With some work this will make a great track.
     
  10. BrokenEye

    BrokenEye Forerunner
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    I like what you've got going here, but there are several gameplay issues you need to address

    1. Add a initial spawn point at the beginning of the track so people don't spawn inside the hanger and have to commit suicide in order to get to the track
    2. Many of the banks are so hard that they're virtually impassable. Either soften them, or make the track wider so centrifugal force and/or gravity doesn't throw you over the edge.
    3. Many of the checkpoints are backwards. Please turn them around so when people don't respawn facing the wrong way.
    4. In some areas, the tops of trees are poking through the track. This prevents people from driving through those areas.
     
    #10 BrokenEye, Dec 10, 2010
    Last edited: Dec 10, 2010
  11. Flair iz NasTy

    Flair iz NasTy Ancient
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    I made this track for fun , I'm not going to waste my time fixing little imperfections that are unnecessary . Initial spawns are not necessary when using the Race game variant. None of it is impossible , in fact the track is quite easy . You just have to know how to drive properly . The trees were intentionally placed and are easilly avoided , and as for the checkpoints , you can face whichever direction you like by looking in that direction before you spawn . I appreciate your criticism , but this track was made to be challenging and telling me that the track is too hard is not helping at all .
     
  12. Das TeknoViking

    Das TeknoViking Forerunner

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    it's a great track for experienced racers but I agree about the checkpoints. it's an easy fix and much appreciated by those who don't necessarily know what direction the are supposed to be facing.
    other than that, very challenging. good job for your first reach track.
     
  13. Weremidget

    Weremidget Ancient
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    The track isn't fun when "little imperfections" make it more difficult than banking around corners. Twice I spawned in the Hangar playing Race, so that does need to be addressed. The difficulty of the track is entirely up to you, but if you want it to be tough to make it around corners, you need to add death barriers so people don't have to waste their time getting themselves killed just to spawn on a dodgy checkpoint (by dodgy I mean, on an angle that causes you to slip off as you respawn without any momentum, or causes you to respawn off the track entirely).

    It seems nicely made, but you have to address the little things to make it playable. These fixes could take you half an hour tops and will greatly improve your track. Shoving the flaws aside and calling them a part of the difficulty is just lazy.
     

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