Fall Settings?

Discussion in 'Halo and Forge Discussion' started by robbieagray, Dec 9, 2010.

  1. robbieagray

    robbieagray Forerunner

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    I was wondering if there was a way that all the players in a game-type can maintain the same health and shield ratings while taking no fall damage? I wasn't sure if there was such a setting in the game-type options and was curious since I saw people on youtube playing an infection game-type and while the player had fallen a great distance he received no damage from the fall.

    If you have any info on this please post. :)
     
  2. TwiggyShip

    TwiggyShip Forerunner
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    I also want to know this, it'd really help my Halo 2 gametypes seem more accurate.

    Anybody?
     
  3. Spicy Forges

    Spicy Forges Ancient
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    Increase damage resistance to a lot then increase damage dealt to the same amount and it wont work 100%, but your spartan will be able to fall and survive from a much higher height now while dealing the same damage.
     
  4. buddhacrane

    buddhacrane Ancient
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    The only way to modify fall damage is by modifying your own damage.

    Basically the higher your weapon damage modifier, the more fall damage you'll take (I'm pretty sure it's unaffected by melee modifier). If you are set to do no weapon damage then you will also take no fall damage. So, for instance, if you wanted people to be able to damage each other, but had a cliff you wanted players to be able to jump off, then you could have a custom powerup at the top of the cliff that gives you no weapon damage for a few seconds, allowing players to grab it and jump off the cliff to survive.

    The only other way to nullify fall damage is a bit of a weird glitch. If you have absolutely no health (lose all your bars of health) then you can't be killed from fall damage until you have health again (either from health regenerating or from a medpack). Your shield has no affect on this glitch either way. So you could have a 4x overshield and no health and be immune to fall damage (you would have to set something that takes away all your bars of health in the first place though, so it's highly impractical)

    I imagine the infection gametype you mentioned had zombies with very low damage modifiers, but probably humans with low health to compensate. That would have allowed the zombies to negate most fall damage but still 1-shot humans with a sword. In that same scenario you could have humans with low damage modifiers to survive long falls, and then zombies with no shields and the ability to be headshot. Body shots to zombies would do little damage but you could still 1-shot them in the head. Tweaking the settings in that way would allow both players to negate most (not "all") fall damage while still providing a traditional, working infection gametype.

    To clarify though, there is no direct "fall damage" modifier setting in the game.
     
    #4 buddhacrane, Dec 9, 2010
    Last edited: Dec 9, 2010
  5. robbieagray

    robbieagray Forerunner

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    Well that is somewhat disappointing. :(
     
  6. Angel of Grief

    Angel of Grief Forerunner

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    You can change the gravity settings for base players in under movement. The lower the gravity is, the less damage will be taken. You may have to mess with jump heights as well if you want players to keep a normal-esque jump.
     
  7. Hogframe

    Hogframe Ancient
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    Two things:

    1) When you do no damage you still take some fall damage, but not much.

    2) You could just give people slightly lower gravity/higher jump height. This also causes them to take a lot less damage from falls.

    Also, jump height and gravity settings are completely independent. Setting jump height to 200% and gravity to 200% will still cause you to jump twice as high (you actually jump four times as high with 200% jump... -_-) but fall twice as fast as well. Don't try and use one to balance the other out, if you get what I mean.
     
    #7 Hogframe, Dec 10, 2010
    Last edited: Dec 10, 2010

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