Hog's Den

Discussion in 'Reach Competitive Maps' started by Gazzaverage, Nov 26, 2010.

  1. Gazzaverage

    Gazzaverage Ancient
    Senior Member

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    HOG'S DEN is a genuine big team battle map set up for most standard game types. It features two very large, identical bases each containing multiple approaches to the objective points. Objective games tend to be very tactical on this map. there are multiple routes to the flag/assault goal including 2 warthog routes, so having one guy camping the base with a shotty will simply not be sufficient defence.

    Vehicles on map:

    4 warthogs (60s)
    4 mongeese (30s)
    2 ghosts (60s)

    Weapons on map:

    2 mounted machine guns (90s)
    2 snipers (1 spare, 120s)
    1 rockets (1 spare, 180s)
    2 shotguns (1 spare, 60s)
    2 needlers (1 spare, 60s)
    2 concussion rifles (1 spare, 120s)
    4 plasma pistols (30s)

    Also there are plenty DMRs, ARs, needle rifles and grenades.

    PICTURES:

    Overview showing the relative positions of red and blue bases:

    [​IMG]

    Blue base rear/right:

    [​IMG]

    Blue base front:

    [​IMG]

    Blue base rear/left
    [​IMG]

    Red base guard room:

    [​IMG]

    Red base Hog tunnel:

    [​IMG]

    Misc images:
    [​IMG]

    [​IMG]

    The earlier versions of this map went down extreemly well with the guys who helped test it (thanks to FHfifty and co.). The gameplay seems pretty well balanced and extreemly action packed.

    Please download, enjoy, rate and post comments. Thanks.
     
    #1 Gazzaverage, Nov 26, 2010
    Last edited: Dec 9, 2010
  2. Gazzaverage

    Gazzaverage Ancient
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    Even better, if you fancy playing it with us one night, send a FR.

    GT: MrSaddo
     
  3. 2Legit2Quit

    2Legit2Quit Forerunner

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    First post

    I like this map, it has a nice balanced feel and the layout reminds me of a hydraulic fracture mine. Great for flag games. Thanks.
     
  4. Gazzaverage

    Gazzaverage Ancient
    Senior Member

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    Thanks, legit, and welcome to forge hub :D

    I'm currently working on a rebuild from scratch. There were slight frame rate issues at one or two points and minor issues with spawning in front of enemy warthogs.

    The rebuild is almost done. Due to efficiency of design and slightly less decoration, it has used 1000+ less budget than the first version. From what I have seen there are no frame rate issues whatsoever and the likelyhood of being spawn killed is minimal.

    V2 should be up and ready in the next few days.

    In the mean time, I would be gratefull if anyone playing this version can post any issues or flaws they encounter on this version so that i can make sure V2 is absolutely perfect.
     
    #4 Gazzaverage, Dec 7, 2010
    Last edited: Dec 7, 2010

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