ASSASINS CREED V2 COMING SOON This is my first map on forgehub so sorry if i get the layout wrong i recently started making this map on tempest, i tried to keep it as close to the layout of the assasins creed streets and i used the stockpile game type to simulate the flags that you collect in assasins creed (if you collect them all you get an achievement :L ). this map is a little bit like some of the parcour maps out there but this has objectives. its not completely finished yet i just need some feedback from you the forgehub community. Red team spawn Blue team spawn blue team side of map The centre of the battlefield Please comment your tips and what you like and what you dont like Thanks, HMSGOVIER
I personally like this map a lot. It is a creative idea (even though it's been done a lot) and it seems to be made extremely well. Probably the best Assassins Creed map I've seen by far. You said in the post that you aren't finished so I'll go light on the fact that it is very open, but the streets are like that in the game. Much more could be added (like those boxes with drapes over them) but I love how you made it so well and I can't pass up on a map like this. So I downloaded and checked it out. I was impressed by how it looks, for the most part. I would like to know the answers to these following questions if you can answer them. 1. Why in the long building on the rocky side of the map have shield doors floating with a death barrier underneath them instead of ground? 2. Why is there a random armor ability on the map (sprint)? 3. Why does Bungie put invisible walls in unnecessary parts of their levels making your map slightly worse?
1. Why in the long building on the rocky side of the map have shield doors floating with a death barrier underneath them instead of ground? it was meant to be water but came out wrong il try and make it differently to make it a bit more ovious 2. Why is there a random armor ability on the map (sprint)? put it there to test a few of the jumps and forgot to delete it XD 3. Why does Bungie put invisible walls in unnecessary parts of their levels making your map slightly worse? my answer to this is to blame stosh
Okay, thanks for clearing that up for me. Again, I love the map and hope you completely finish it so I can get some games on it.