Forge Glitch: Breaking Object Limit

Discussion in 'Halo and Forge Discussion' started by Loscocco, Dec 5, 2010.

  1. Loscocco

    Loscocco Ancient
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    I'm not exactly sure if this has been discovered already, but I was toying around with some mines and hit the limit for 32 explosives. I made 31 trip mines and 1 fusion coil. When I thrusted the fusion coil into the trip mines, everything exploded except the fusion coil (because I was still holding it). I put the explosive Run Time Minimum on the highest number possible (32) and dropped the coil into the giant mess. When the coil respawned, it was a few feet away from the trip mines and it began to duplicate as if these items were undergoing mitosis. After a bit of time, there were roughly 40-50 explosives on the map (so about 8-20 free explosives past the object limit)

    I began to play around with these multiplying fusion coils and learned that I can pick up individual fusion coils without affecting the other ones. These duplicates take no toll on your budget or the other 32 explosives on the map. When you pick up and drop a duplicate, it duplicates again. You can keep creating duplicates, but some will begin to disappear when you make too many. When you delete 1 fusion coil, you delete all of them and will go back to 31 explosives.

    Here is the Bungie.net video in my file share of me doing this glitch.
    (rendered thanks to Stickmanmeyhem ! :D )


    I hope that someone checks this out and can possibly build upon it. It seems like the first step towards totally getting past the Object Limit for any item. Imagine a limitless Forge where budget and object limit play almost no role in a player's creation.
     
    #1 Loscocco, Dec 5, 2010
    Last edited: Dec 5, 2010
  2. patrickcanttype

    patrickcanttype Forerunner

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    I feel like you may have just ran into a glitch the causes an item to respawn without despawning the old object. When you start the game (or a new round) the "cloned" objects will all disappear.

    This is good proof that it is probably just the glitch in action, but I doubt it.
     
  3. jat666

    jat666 Forerunner

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    If only there was a way to do this with walls/building blocks then it would be a dream :)
     
  4. Patsteirer

    Patsteirer Forerunner

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    Truth. Though, I actually could see this working with other moveable objects, possibly even vehicles. my only question, is if they're still there when you save and reload the map?

    But yeah, sometimes, when I grab say, a small barricade, and push it against other moveable objects, they disappear. seems like it's the same concept.
     
  5. stickmanmeyhem

    stickmanmeyhem Ancient
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    Rendered it for yah.

    Anyways, this sounds awesome, but do the duped explosives disappear after you leave forge or do they actually stay?
     
  6. Patsteirer

    Patsteirer Forerunner

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    Actually, I know for a fact that this work in some degree. Last night, I was forging with some friends, and we accidentally placed a turret above water, inside the kill boundry. It would spawn and break. Eventually, we had about 20-30 broken turrets in the water, all of them useable in that you could pick them up. 1 Turret = 16 people holding turrets lol.
     
  7. Hogframe

    Hogframe Ancient
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    Were you still able to use them in Custom Games, or after Forge was over?
     
  8. DeadlyHeretic

    DeadlyHeretic Ancient
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    I actually just noticed this the other day, only using golf balls/dice.

    I spawned a Tin cup floating in the air, 3 golf clubs, and a golf ball, and set the golf ball to a max speed of 5. When I hit the ball it duplicated into 5.

    the same thing happened when I deleted the golf balls and spawned a die and set it to max. If you moved the die with the club another would instantly spawn without despawning the others.
     
  9. TELEVIS10N

    TELEVIS10N Forerunner

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    I wonder, if you can't keep these into customs, maybe this could be a useful idea for mini-games if you can cause it in game. IE Home run contest, or just to rain mega-slosions etc.
     
  10. wi1lywonka

    wi1lywonka Ancient
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    Wow, if this works in-game for tanks, my 8v8 tank warfare map could become a reality.

    That was probably the best thing I've ever seen. I'm going to go try this with tanks.

    From my short experiments, it doesn't work with tanks, but I plan to try more things. Strange things happen when you start a new round, however:
    http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10774651&player=wi1lywonka

    Darg, I wish Silverlight supported embedding on Forgehub/viceversa.
     
    #10 wi1lywonka, Dec 5, 2010
    Last edited: Dec 5, 2010
  11. Loscocco

    Loscocco Ancient
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    So I havent tried starting a new round or restarting the game (I'll get on that), but I was told that the duplication process restarts when you start a new round; so it is still duplicate-able, but all of the copies aren't where they were last.
     
  12. DavidJCobb

    DavidJCobb Ancient
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    If what you were told is true, then you're not duplicating the objects; you're simply spawning multiple copies from one instance.

    OBJECT = Fusion Coil
    SPAWN = Where you placed the OBJECT
    INSTANCE = An individual OBJECT that spawned at SPAWN

    Your bug -- if what you were told is true -- is merely generating (too many) INSTANCEs of the OBJECT at its SPAWN.
     
  13. PWNAGEStudioz

    PWNAGEStudioz Forerunner

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    There's a map in the file browser that i find was double glitched, hence the map's name. It had 2x the colusium walls (sorry if I mispelled). Search it up on the file browser with the tag "legit no lies". For some reason, I searched that on another day. The author claimed (in the description) that lag made it glitch. Loscocco did something with the max object count. Hmm... I wonder...
     
  14. Patsteirer

    Patsteirer Forerunner

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    Haha, did you really take the time to count all the colliseum walls?
     
  15. Hippie Gamer

    Hippie Gamer Forerunner

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    this map is awesome! there about 100 coliseum walls!
     
  16. Adelard

    Adelard Forerunner

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    have been able to multiply anything else with this method, or just coils?
     

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