Mt. Overwatch

Discussion in 'Reach Competitive Maps' started by killamnjaro, Dec 5, 2010.

  1. killamnjaro

    killamnjaro Ancient
    Senior Member

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    MT. OVERWATCH
    Description High above A nameless mountain on an island, stands an ancient Forruner observatory. What it observed? we may never know.

    I Spent quite a long time on this, I tried to test the map as much as I could. I made this map by these guidelines: A player shouldn't be forced to jump, A player should not bounce on seams, There should be at least 2 ways in and 2 ways out of main areas, The map should have a flow.
    I encourage others to follow these guidelines, they have helped me.

    Now for some pics

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Falcon (only appears in team games)
    [​IMG]

    Lift leads to what I call "The Labs"
    [​IMG]

    Lift to "The Labs" 2
    [​IMG]

    "Glass Hallway"
    [​IMG]

    Shotgun Room
    [​IMG]

    "The Labs"
    [​IMG]

    "The Labs" 2
    [​IMG]

    2-Way Mancannon between the main platform and "The Labs"
    [​IMG]

    Part of "The 1.5th Floor"
    [​IMG]

    Part of "The Hole & The 1.5th Floor"
    [​IMG]

    Main platform Tower
    [​IMG]

    The Sword Room
    [​IMG]

    Inside Sword Room
    [​IMG]
     
  2. HMSGOVIER

    HMSGOVIER Forerunner

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    Overall this looks like a good map, i like the use of the man cannons and it looks like it would be pretty playable, my one concern is that it isnt too astheticly pleasing (look good) i think if you added some things to a V2 like touching up on the object placement and adding some finer detail it would make it even better.

    HMSGOVIER

    btw - giving it a d/l to play it through and i may send you a message on what i think of the gameplay :)
     
  3. killamnjaro

    killamnjaro Ancient
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    Only problem with the detail is, most of the budget is gone, the map layout took a ton of it.
     

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