UNSC Delta

Discussion in 'Reach Competitive Maps' started by AnotherClaymore, Dec 4, 2010.

  1. AnotherClaymore

    AnotherClaymore Forerunner

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    UNSC Delta

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    Over View from outside the map. Looking in at Sword Base (Purple) You can also see Red Base (Left side of this pic) and Blue Base (right side of this pic)

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    View From Courtyard (center combat area) looking toward Sword Base (Purple)

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    View of Center Courtyard and Green Tower. you can see Blue Wall (left side of this pic) and Red Wall (right side of this pic)

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    View from Courtyard toward Red Wall

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    View of Red Base

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    View of Red Courtyard, between Red Base (left side of this pic) and Red Wall (right side of this pic) notice the Cave in the background, the sniper spawns in that area.

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    View of Red Wall (center entrance) from Red Courtyard

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    View from Red Wall (corner above Red Cave) looking at Center Courtyard and Green Tower you can also see Blue Wall in the background and the Center Cave on the bottom left of this pic


    Designed to be a 4v4 Symmetrical CTF Map but still functions VERY good as a Team Slayer Map. I've play tested it several times, the player spawns are balanced and work well however the weapon spawns may need some adjusting (or the geometry around them) but the map plays very balanced and provides fluid routes to each combat area as well as some pretty unique looks to keep the player orientated so they always know where they are on the map when the player spawns and how to get to where they want to go easily and quickly.

    I would really like to hear your comments about the layout and any feedback after you've played a game or two on my map. Positive or negative it will help improve an already excellent play experience. If you like it, recommend to your friends list, thanks.
     
  2. Combs53090

    Combs53090 Forerunner

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    Great aesthetics, playable structure. This is what cliffhanger should be! This seems to be a pretty decent map. Not mind blowing but solid. I will definitely give it a DL. My only concern is that it looks to be just a little bit too big for 4v4 games. Has this been tested? Is it a problem or does it play fine as is?
     
  3. AnotherClaymore

    AnotherClaymore Forerunner

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    This is actually exactly what i was going for, I don't need to be the next featured map on forgehub, I know there are a ton of very good map builders out there and alot of them are more skilled than myself. But I wanted to create something that would have a very simple layout yet give the players a few little layers of complexity. This map will stand up to hours of gameplay on almost any gametype. (only a few work for it so far, I haven't added territories or stockpile yet but I will after I play test more and find where the high traffic areas are to locate my objectives) I have play tested 4v4 and the size and scale are perfect in my opinion, the 'quarry' play space is already scaled for this number of players. It is however large enuf it can also hold a 6v6 without spawning problems. I hope you get a few friends together and play some games on it, let me know what you think. Im usually online weeknights, send me a FR I'll be running some custom game lobbies all week, cya online.

    GT: AnotherClaymore

    P.S. If you enjoy this map, recommend to your friends list, thanks.
     

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