Aurra

Discussion in 'Reach Competitive Maps' started by jessejames13, Dec 4, 2010.

  1. jessejames13

    jessejames13 Forerunner

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    Aurra is a 4 way symmetrical map. It's very reminiscent of Halo CE and Halo 2 small maps, but doesn't use any existing formula. It is very high traffic around an open, central column. It has been extensively tested and works with many gametypes. I went for a Nature vs. Structure esthetic.

    Top Floor
    [​IMG]
    The top floor has a ton of action. Up here you have a great view of the bottom areas. However, you never know when another player will come shooting past you and attack.

    Middle Floor
    [​IMG]
    Here, there are multiple pathways to several nice weapons. Not pictured are 4 mini bases in each corner with hidden pathways to reach the top floor and a chain gun for defense of objectives. If you're lazy, just take a man-cannon and expect a brawl when you reach the top. Teleporters lead to and from the bottom floor, opposite side.


    Bottom Floor
    [​IMG]
    This is another high action zone. A rocket launcher lies in the middle of the pond. Shotguns are close to the teleporters leading to the mid level. As a second way up, light man-cannons shoot you directly into the opposition's bases.

    This map has been submitted in the forgetacular contest. Feedback has been pretty high in the circles I frequent. Playtests have been INSANE with 8+ players.

    Here are a few videos as proof:

    Crazy King
    Bungie.net : Halo Reach : File Details

    Slayer
    Bungie.net : Halo Reach : File Details

    CTF
    Bungie.net : Halo Reach : File Details

    I worked pretty hard on this map, and I hope you enjoy it. My suggestion is to play with 8 or more players.
     
    #1 jessejames13, Dec 4, 2010
    Last edited by a moderator: Dec 9, 2010
  2. iTz Kneecap eH

    iTz Kneecap eH Ancient
    Senior Member

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    This map looks awesome, I see a lot of time was put into it and it seems to play well. I'm dl'ing right now so I can check it out. Not much else I can say about the map, it looks great, no obvious mistakes, I didn't see any Z-fighting.

    I love the use of the man-cannons and how it actually does remind me of Halo CE/ 2 small maps.

    Peace out and keep forging.
     
  3. jessejames13

    jessejames13 Forerunner

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    Thanks! Glad you dig it. ;)
     

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