Validation- Forged By Mich Master 32 Let Me know of any changes i can make to make my V2 better. Overview So this map was my first on halo reach and it wasn't planned out to come out this way. I started out with the idea of making a map where one side was really built up and looked really nice and the other side was in construction and had some loose structures. and the idea to center around having the covenant drop in on a downed pelican and have the spartans fight them off. well in time the structures i was building for the covenant were very loose and i saw no way for them to have tactical advantage. thinking back now i am sure it would of worked but i decided to make a balanced slayer map that was asymmetrical with some really unique structures. even though one has more structures it plays out very well with the weapon placement. Weapon List Sniper Rifle x 2 Assault Rifle x 3 DMR x5 Needle Rifle x 2 Focus Rifle x 1 Rocket Launcher x 1 Pistol x 2 Plasma repeater x 2 Needler x 1 Plasma Pistol x 2 Shotgun x 1 Spiker x 1 Frag Grenade x 8 Plasma Grenade x 6 Jet Pack x 1 Game types Slayer game types are really great for this map. it also supports king of the hill and capture the flag. Pictures I realize i didn't give a lot of info about the map and i don't have any action pictures so a version 2 will be coming out for this map which will have a video as well. but for right now i wanted to put it out there for you to see. so I hope you download and give my map a try the pictures don really do justice to the map in my opinion so if you have any feedback i would really love to here it. and a V2 should be coming out soon. thanks! Download Bungie.net : Reach : Service Record
So the map looks nice and it shows that you put effort into it. I dont know how game play would work out, but it looks like a fun FFA. another thing is that there seems to be a lot of power weapons, and thats fine for a bigger map, just make sure the respawn times are solid and spare clips are down to create even game play.