Suspension V15

Discussion in 'Halo and Forge Discussion' started by Requiem Fiasco, Nov 30, 2010.

  1. Requiem Fiasco

    Requiem Fiasco Forerunner

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    Here is the culmination of far too much effort on my part with the help of Nutduster, Spartain G086, Iwillis, ProtoFury, and a few others along the way.

    This was my forgetacular effort that was extremely complicated and most likely more than I should have done on my second ever map. With that said I learned a huge amount about the forge engine and what can be done and fixes for lag and other various issues. The map went through 15 distinct variations, I got to the point where the first edition looks nothing like the final version.

    The original Idea was to make a vertical map that would be played with the red base on top and the blue base on the bottom. I have since realized that the project was to ambitious as the average player has difficulty with the z axis on a extreme scale. What this caused was the players to gaggle on one floor.

    What I did to combat that was delete several of the levels and work with the high traffic area and make that the center point. I created several avenues of approach to the high traffic area and embraced what the players wanted to do. I also added power weapons in several areas to entice the players to use the alternate paths.

    Below are some pictures to the map and a link to my file set on bnet.

    Bungie.net : Reach : Player File Sets

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  2. Dizzyman572

    Dizzyman572 Forerunner

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    The map looks very impressive from the pics you've provided. I look at this map and see so many unique locations, but yet I can't figure out how they interconnect with eachother. So some more pics would be grateful.
     
  3. Requiem Fiasco

    Requiem Fiasco Forerunner

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    Ill do a video fly-through tomorrow. It would be difficult to show you with pictures as there are so many unique areas that connect in unique ways.
     
  4. Angel of Grief

    Angel of Grief Forerunner

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    You totally need some before / after pictures. :p I really love the journey that Suspension has gone through.

    There's so much win right here xD
     
  5. Requiem Fiasco

    Requiem Fiasco Forerunner

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    Ill do that tomorrow as well
     
  6. Dizzyman572

    Dizzyman572 Forerunner

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    That would be even better, I'll be sure to keep an eye out for it.
     
  7. SlySonikku

    SlySonikku Forerunner

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    I loved contributing to this map, even if it wasn't much. A lot of possible routes are crammed into a relatively small volume, so there's a lot of places to fight. (And everyone hates me when I get the grenade launcher.)

    I'm curious if the issue regarding the close proximity of the team's flags was corrected though; for Slayer games, this map is a blast.
     
  8. Angel of Grief

    Angel of Grief Forerunner

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    This

    I also loved headhunter (my clutch Skullamanjaro still has a place in my heart) and stockpile on this map.
     
  9. Requiem Fiasco

    Requiem Fiasco Forerunner

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  10. Nutduster

    Nutduster TCOJ
    Senior Member

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    I look forward to Suspension V27. :)

    Seriously though, congratulations on finally bringing this behemoth in for a landing.
     
  11. Requiem Fiasco

    Requiem Fiasco Forerunner

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    I am glad it is finished as well. I also posted Proteus with the video. Proteus is my 1 day effort and I am much more pleased with the work/result ratio on that one.
     

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