Riot

Discussion in 'Reach Competitive Maps' started by Strand the Man, Nov 28, 2010.

  1. Strand the Man

    Strand the Man Forerunner

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    Hello everyone,

    Well, as the Forgetacular contest comes to a close, I figured I would post my submission in the Invasion category on ForgeHub.com so that others can check out my map as well. It may have been my first forge work, but a lot of time, effort, and thought has gone into it and I hope you enjoy it as much as those who play tested it and I did making it.

    "Riot" is currently only optimized for Invasion/Invasion-Slayer for the Forgetacular contest although I plan on adding Big Team Slayer, One Flag CTF, and other play modes in the near future. The background on this map is that Spartans have been taken prisoner in an Elite P.O.W. compound. Whether being kept captive for torture, research, or other heinous reasons, a mishap on the Elite's end has made it possible for the Spartans to enact their prison breakout.

    A video depicting both Invasion (HD rendered) and Inv-Slayer (Not yet rendered) is posted on my Bungie.net file share as well: "Strand the Man"

    Phase 1 - Disable the prison compound's Communication Transmitters. In the first phase, Elites must try and stop the fleeing Spartan prisoners from assaulting their COMM relay units. If the Spartans can alter the Elite's communication channels, the nearby covenant forces will not be alerted to current uprising. Altering the frequency specs also offers of the Spartans the chance for a distress signal to be sent to any UNSC ships that may be in the vicinity and listening.

    [​IMG]
    This is an aerial shot of the main compound. The two structures on the in the upper corners are the Comm relay units are the Phase 1 territory targets. Spartans initially spawn inside the prisoner containment area in actual cells and must make their way out of the holding block while Elites spawn above and attempt to stop the riot.

    [​IMG]
    This shot shows the an angled view of the main walkway that connects the Control Tower to the prisoner containment area. Elites initially spawn on this walkway and the man-cannons are used to quickly navigate into the tower for the second phase.

    Phase 2 - Seize the Control Tower. With the COMM units disabled, Spartans must now take over the Elite's Control Tower. This bloody assault means fighting through various choke points where team work and planning is critical. There are six ways to enter the top and if Spartans are persistent and cunning, the Elite's grip on the prisoners and their facility will slip. The two territories to capture are located at the top, one directly inside and the other out on the landing pad.

    [​IMG]
    This photo shows the side platforms that travel up the left and right cliffs and into the Control Tower. Other access points include two direct man-cannons, a gravity lift in the center of the tower's base, and another man-cannon on the back side that allows landing on the landing pad (go figure).

    [​IMG]
    The Control Tower walkways are narrow and present a dangerous risk when navigating, but the risk of being knocked off is rewarded with a great vantage point to shoot escaping prisoners or cover fellow Spartans. The landing pad also spawns a Banshee during the third phase.

    [​IMG]
    This is the central Control Tower lift to the top. A bit tricky to use sometimes as both Spartans and Elites must remember to stand still when being sent to the top. Once at the top, there are some short cuts to the bottom, which are in the form of small energy lifts (1 way shields) located to either side of the tower's base. When underneath, you can jump and be thrown up onto the tower's base area, but when jumped on to from above, the lifts serve as a safety net.

    Phase 3 - Destroy the Power Generator. Unfortunately, the energy gate that prevents escape from the prison is powered independently and taking the Control Tower only opened the facility's vehicle shed and armory. New plan. Spartans, knowing their is no going back, must raid the Elites' armory in order to collect a bomb and then trek across the prison grounds to detonate it near the Power Generator's core. Sacrifices will be made. Once the generator is destroyed, the energy gate is deactivated and Spartans can reclaim their freedom.

    [​IMG]
    This is the Power Generator and the bomb target in the third phase. The bomb its self spawns inside an armory along with some useful weaponry. The trek across the wasteland area, as its been known to be called, is not an easy task, but is achievable with less difficulty when Spartans can take control of the Revenant once the vehicle shed is unlocked. The Banshee and high points on the map provide excellent cover fire when needed.

    Well, there you have it and if everyone who plays it has fun, then my goal is complete. There are some nice weapons hidden through out the level, some that spawn during various phases, others that are there in order to promote exploration, but without taking away from the ongoing game play. Balance has been carefully taken into consideration. Also, each fire team has their own unique phase spawn, a phase spawn for the whole team, and a backfield spawn. Next to each backfield spawn is a two-way teleport that can be used to get back into the action if you accidentally spawn there during the first phase (Elites) or last phase (Spartans). Enjoy!

    Hidden weapons include:
    DMR x 1
    Grenade Launcher x 1
    Rocket Launcher (1 spare clip) x 1 - Spawns during phase 2.

    Other Weapons:
    Plasma Grenade x 4
    Spiker x 2
    Needler x 1
    Needle Rifle x 1
    Plasma Rifle x 1
    Concussion Rifle x 1
    Plasma Turret x 1
    Gravity Hammer x 2
    Plasma Pistol x 1 - Located in Vehicle Shed which opens after phase 2.
    Plasma Launcher x 1 - Spawns during phase 2.
    Focus Rifle x 1 - Spawns during phase 2 in sniper tower.
    Fuel-Rod Gun x 1 - Located in Armory which opens after phase 2.
     
    #1 Strand the Man, Nov 28, 2010
    Last edited: Nov 29, 2010
  2. timmypanic

    timmypanic Forerunner
    Senior Member

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    wow there are some amazing aesthetics on this massive level!
    This looks really good,
    good luck with the contest!
    I like the house like building on the top of the tower and the platform on the picture above! Looks really cool! Well worth the DL! Great job on this map :)
     
  3. Strand the Man

    Strand the Man Forerunner

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    Thank you. Its a pretty fun map to move around in despite its large size. You'll learn neat tricks like jumping off the tower to land on the little energy lifts (1 way shields...jump under it and you will go up) placed at the bottom of the left and right sides in order to survive. I have a rendered HD video of one of the play sessions posted on my Bungie.net profile as well you can check out. It can be a challenging map, but always fun in my opinion. Of course though, I'm biased. :p
     
    #3 Strand the Man, Nov 28, 2010
    Last edited: Nov 28, 2010
  4. timmypanic

    timmypanic Forerunner
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    I have used the lifts on my maps for last month (1 way sheilds?) Ye they are well handy! The map is great for invasion! It has plenty of objectives and nicely structured game play lay out! It truly is a great piece of forging!
     
  5. Strand the Man

    Strand the Man Forerunner

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    Btw...if anyone has some good ideas for game modes this map would work with...let me know! I want to make it as enjoyable for everyone, which means as many different play styles as possible.

    Thanks again for looking! :D

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    Edited by merge:


    Weird...I had someone ask me why there were add links attached to some of my words and upon checking this thread post again, I now see them too lol. Guessing its just automatically placed and no way to stop it...correct? Small price to pay for not having to pay to use this excellent site.

    [br][/br]
    Edited by merge:


    For those who had the same problem with this page loading...I believed it is fixed now.
     
    #5 Strand the Man, Dec 21, 2010
    Last edited: Dec 21, 2010

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